A press release dated December 21 2016 revealed that Meta has begun shipping its Meta 2 Development Kit, the first augmented reality (AR) product that delivers a totally immersive experience.
Meta 2 enables people to use their hands to interact with holograms so they can touch, grab, create and share digital content. Customers receiving Meta 2 units in this first shipment include select individual and enterprise developers. They will develop compelling market-specific applications across a number of use cases, including product and building design, education, manufacturing and medicine.
Meta looks forward to working closely with developers to create compelling market-specific applications for Meta 2 across a range of industries, including medicine, education and manufacturing.
The Meta 2 Development Kit is the company’s second-generation AR technology and was designed with input from nearly 1,000 users of the Meta 1 product. This included developers, early adopters and academics.
Details revealed in the press release about the Meta 2 Development Kit are as follows:
Meta 2 offers numerous capabilities for AR that are only available with the Meta platform: including the widest field of view of any augmented reality product on the market, the most intuitive access to digital information, and support for direct hand interaction with digital content and holograms.
Field of View (FOV)
Meta 2 has the largest FOV of any product on the market, making it the most immersive AR experience available today. The 90-degree (diagonal) FOV and high-resolution display eliminate the limitations of screen size, making it easier for users to work, collaborate, and create or design.
Intuitive Access to Digital Information
Meta 2 has been developed to work in the most intuitive way for the brain. While allowing people to use the traditional means of interacting with technology through keyboards and other devices, Meta 2 enables people to easily access, manipulate and share digital information in ways that are natural and enhance productivity and collaboration. Examples of AR applications built on interfaces designed to work like the human brain include 3D modelling and multi-monitor viewing.
Technical details are included in the press release, which can be read in full here.