A Reference for Common Augmented Reality Terminology
The AREA members and staff have compiled the following list of key Augmented Reality terms and their definitions to help enterprises understand what distinguishes AR from other technologies. Our goal is to provide a helpful reference for anyone at any level who is learning about AR-specific tools and concepts.
H
Head-Worn Displays are a common display technology for augmented reality, spanning everything from lightweight smart glasses to more elaborate goggles and projection displays.
A Heads-Up Display is a display technology in which relevant information is presented to the user overlaid on his/her field of view on a transparent surface in user-centric manner. The information follows the user’s movements and does not have any spatial relationship with the surrounding environment. HUDs were originally developed for use by fighter pilots.
Presentation of Augmented Reality experiences can use a wide range of display or projection technologies and, in some cases, also have auditory or haptic forms. For visually presenting an Augmented Reality experience, a tablet with a front-facing camera, or, in some conditions, a hands-free wearable display (often called “smart glasses”) is proposed.
Virtual Reality requires hardware that entirely masks the physical world around the user. With VR the user doesn’t move around outside of a well-defined space because not being able to see the physical world raises significant risks (e.g., walking off of platforms, running into walls, tripping over objects, etc.).
Organizations of all sizes are tapping into the potential of rapidly expanding and converging AR fields and communication channels to visualize data and instructions overlaying digital assets in the real world in real time.
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