Impact of Individual Differences and AR Display Comfort on User Acceptance

Why is this Important?

  • User acceptance of new form factors in display technologies is critical to AR adoption. Since comfort is known to impact user acceptance of AR in the workplace, all obstacles need to be identified and accommodations made for individual preferences and features.
  • Understanding individual differences also contribute to the understanding of OEM and designers about which differences remain to be addressed by the various HMD technologies.

Head-mounted AR display devices are getting lighter and more comfortable. However, users may still perceive the weight on their necks and find the devices cumbersome to don and doff, as well as finding them hot after extended periods of use. Head sizes, head shapes, visual acuity, inter-pupillary distance, and the use of corrective lenses or safety glasses/safety helmets all affect users’ comfort and ease of use. While advances in the technology that accommodate wider ranges of users are rapidly being deployed, industry adoption can be hampered by poor user acceptance due to general discomfort.

This research topic examines impacts of individual differences on user satisfaction and acceptance of a variety of HMD devices in the workplace.

Stakeholders

Developers, users, operators, users of AR head mounted displays (HMDs)

Possible Methodologies

Comfort can be measured both objectively and subjectively. Objective measures include pupil diameter to assess workload or cognitive effort, EEG, and GSR. Subjective measures include Likert scales querying perceived comfort, exertion (i.e., Borg Scale or Perceived Exertion), assessments of HMD weight, thermal comfort, acceptable length of use, and general acceptance.

Research Program

This topic is potentially related to another proposed AREA Research Agenda topic on Users and User Experience [Einput-textinput] in that comfort is a key component to user acceptance of various text input methods. The topics could be combined with other AR End User and User Experience topics to develop a full research program.

Miscellaneous Notes

An interesting article regarding the design decisions of the HoloLens 1 to accommodate individual differences can be found here.

Keywords

Comfort, eye strain, fatigue, simulation sickness, heat tolerance, headgear weight tolerance, subjective testing, behavioral research, thermal comfort, environmental factors

Research Agenda Categories

End User and User Experience, Industries, Technology

Expected Impact Timeframe

Medium

Related Publications

Using the words in this topic description and Natural Language Processing analysis of publications in the AREA FindAR database, the references below have the highest number of matches with this topic:

More publications can be explored using the AREA FindAR research tool.

Author

ERAU Team

Last Published (yyyy-mm-dd)

2021-08-31

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