5G enables AR and VR for the enterprise
5G is set to overcome problems with enterprise use of Augmented Reality and Virtual Reality. Lag time and the inability to accommodate multiple users have limited AR and VR for enterprise use. 5G will change that, spurring new ways of working and of serving customers. Source article by David Petersson for SearchCIO.
5G, the next generation of mobile internet, offers communication speeds 10 to 20 times higher than what we have now. It offers more stable connections and enables more devices to communicate within the same area.
The focus of the article addresses what this really means and why should CIOs care.
One area where 5G is expected to have an enterprise impact is in the burgeoning augmented reality (AR) and virtual reality (VR) market. Long associated with hardcore gamers and specialized training for the likes of astronauts and surgeons, AR and VR are expected to play increasingly significant roles in industries ranging from real estate and retail to manufacturing, according to technology market prognosticators.
Citing faster chip speeds and other improvements to the technology underpinning AR and VR, Goldman Sachs estimates the combined AR/VR market will be an $80 billion market by 2025, or roughly the same size as the current PC market. Indeed, the firm believes the impact of AR and VR on the workplace and on how companies connect with customers will be on par with the transformation spurred by smartphones.
AR and VR still face many obstacles to reach their full potential which is where 5G comes in.
The article goes on to explore current problems with AR VR, how 5G can help, and draws on expert opinions from industry.