Augmented Reality for Enterprise Alliance

Why AR For Enterprise

AR Technologies

Every enterprise Augmented Reality project uses one or more technologies to provide digital data synchronization in the real time with the real world. This page groups AREA articles about technologies commonly used for enterprise AR experience design, implementation and delivery.

The choice of technologies for an enterprise AR project depends on many factors, from planned use cases to the business environment and conditions in the enterprise (e.g., the skills and experience of AR project developers, available tools and processes, deployment methods, etc.).

To provide feedback on any enterprise AR technology article or suggest additional technologies to profile, send e-mail to AREA Editor.

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Projection Augmented Reality

Projection Augmented Reality, sometimes also referred to as “spatial Augmented Reality,” is a method of delivering digital information to users within a stationary context. Target objects and users can move around in the environment, but the zone in which AR experiences take place is limited...

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Image Recognition

Nearly a decade ago, when the first camera phones (mobile phones with built-in cameras) were released and began to reach the mass market, new services and software began to emerge. Photo blogging platforms proliferated, though the user still needed to download images to their computers...

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Mobile Collaborative Workflow

Enterprise AR developers must monitor advances in workflow management software and platforms. There are hundreds of relevant research projects that shed light on the future use of Augmented Reality in workflow. One of these, the topic of a University of West London 2013 doctoral thesis, focuses on...

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Integration

Information technologies are more efficient when integrated into a larger workflow than when used in isolation, requiring separate system design, user training, activity tracking and maintenance. The deeper the integration of an AR experience within the context of a larger system of enterprise technologies that...

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Interaction

As mentioned in the article on enterprise AR display technologies, there are many ways for users to control and interact with AR-assisted applications. Touch or tactile interfaces are now ubiquitous on smartphones and tablets. A user can tap on the screen at the place where an...

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Display

In conditions where Augmented Reality visualization is unsuitable (e.g., bright light, sight-impaired user), auditory and haptic AR experiences could be valuable to enterprises. However, such conditions are rare by comparison to environments in which visual AR is the most intuitive and graceful approach for presenting...

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Delivery

Once the Augmented Reality experience is published and the user’s context is detected, the assets for an AR experience must be delivered to the user’s device or to a fixed display in the user’s environment. For this part of the workflow, an AR designer may...

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Detection and Recognition

As discussed in the Authoring Technologies section, planning the extraction of features of interest from real-world targets is part of AR project creation. Once the project is implemented and available on the user’s platform, the same features need to be detected in the real world. To detect...

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Authoring

Authoring Augmented Reality experiences involves selecting and/or preparing digital assets, specifying physical-world targets with which they will be associated and specifying the interactions between the digital assets and physical targets. Once the enterprise customer has clear project justification and purpose, the information assets are available...

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Authoring

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