Authoring AR experiences involves selecting and/or preparing digital assets, specifying physical-world targets with which they will be associated and specifying the interactions between the digital assets and physical targets.
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As discussed in the Authoring Technologies section, extracting features of interest from real-world targets is part of the basic AR project creation process. Once the project is implemented and available on the user’s platform, the same features need to be detected in the real world.
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Once the AR experience is published and the user’s context is detected, the assets for an AR experience must be delivered to the user’s device or to a fixed display in the user’s environment. For this part of the workflow, an AR designer may choose to store all relevant digital assets
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In conditions where AR visualization is unsuitable (e.g., bright light, sight-impaired user), auditory and haptic AR experiences could be valuable to enterprises. However, such conditions are rare by comparison to environments in which visual AR is the most intuitive and graceful
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Some hands-free systems support speech recognition. The user’s voice is captured by a microphone, and converted to a signal that is analyzed by a speech recognition library. The command is compared with options available as part of the control and interaction vocabulary of the system.
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Information technologies are more efficient when integrated into a larger workflow than when used in isolation, requiring separate system design, user training, activity tracking and maintenance. The deeper the AR experience is integrated within the context of a larger system of
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Enterprise AR developers must monitor advances in workflow management software and platforms. There are hundreds of relevant research projects that shed light on the future use of AR in workflow. One of these, the topic of a University of West London 2013 doctoral thesis, focuses on the
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Nearly a decade ago, when the first camera phones (mobile phones with built-in cameras) were released and began to reach the mass market, new services and software began to emerge. Photo blogging platforms proliferated, though the user still needed to download images to their computers
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