Augmented Reality for Enterprise Alliance

Using 3D and World Mapping Standards to Streamline AR Experience Production

Why is this Important?

  • This research will provide AREA members and their technology providers insights into how standards used in real world capture may streamline AR authoring pipelines.
  • If AR authoring can be semi or fully-automated this will reduce costs, time and errors that are inherent when humans are required to custom engineer AR experiences.

Creating AR experiences using existing authoring environments is a time-consuming process even for highly-trained developers. One of the greatest hurdles is the specification of real world features to which AR assets are attached/anchored. An alternative to manually defining anchors for AR assets is to adapt the outputs of real world 3D capture systems used in enterprises to be used as anchors for AR.

New interfaces and data encodings for 3D capture systems to make those systems directly accessible in an AR authoring pipeline will streamline or automate the preparation of AR experiences based in part on 3D capture of enterprise environments. However, there are many different 3D capture systems. This research topic focuses on development of guidelines and/or standards that will define the formats for 3D real world mapping which can be used by commercial AR authoring platform developers and publishers.

Stakeholders

This research is relevant to AR experience developers, AR managers, AR authoring platform publishing companies, AR service providers,

Possible Methodologies

Requirements for this approach for authoring AR experiences will be compared with existing and new standards and/or extensions of existing standards to automate AR authoring. The gaps and requirements will more easily be provided to appropriate standards development organizations for future work. If and when new interfaces and standards are published, enterprise AR authoring software vendors will be able to use these to streamline the AR authoring pipelines in industry.

Research Program

This topic could be combined with other topics to increase efficiencies in AR asset and experience authoring, management and delivery to reduce time and costs of integration with existing authoring and data management systems and platforms.

Miscellaneous Notes

This topic was submitted for 8th and 9th AREA research projects and received high support.

Keywords

3D world capture, depth sensing, liDAR, AR experience authoring, AR assets, anchoring, world mapping, SLAM, simultaneous localization and mapping, standards, data preparation, object-oriented programming, open systems, authoring systems, shape recognition, feature extraction, 3d modeling

Research Agenda Categories

Standards, Technology

Expected Impact Timeframe

Near

Related Publications

Using the words in this topic description and Natural Language Processing analysis of publications in the AREA FindAR database, the references below have the highest number of matches with this topic:

More publications can be explored using the AREA FindAR research tool.

Author

Christine Perey

Last Published (yyyy-mm-dd)

2021-08-31

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