Background And Achievements:
Auki Labs’ Unity 3D SDK, the ConjureKit, allows app developers to effortlessly create shared augmented reality experiences. It connects applications to the posemesh and provides tools for real-time networking. The ConjureKit provides turnkey multiplayer networking, instant calibration, a low-latency asset cloud, cross-app interoperability, embodiment, and new ways to monetize content. For more information visit https://documentation.dev.aukiverse.com/unity/
Challenges For AR:
What is wrong with AR?
AR is not social.
It is prohibitively difficult to share an AR experience with other participants.
The current state-of-the-art method of collaborative depth map/digital twin calibration takes 20-60 seconds, creating a large barrier to entry for anyone who wants to join.
The leading provider of shared AR experiences only supports a maximum of 8 participants.
As a result of the fuzziness of the depth maps, participants can only place the AR world with a relative precision of several centimeters.
Objects in virtual worlds can only be interacted with through digital interfaces. Users are not embodied in the virtual world. Lacking gesture and body tracking means the world does not interact with them.
Experiences in AR are not interoperable, meaning users constantly have to choose which narrow augmentation of the world they wish to apply.
AR is exhausting and jarring.
From slow calibration to indirect and inefficient interfaces, to lacking intersubjectivity – augmented reality quickly goes from exhilarating to exhausting.
The blind pursuit of vision.
In a desperate arms race to solve the trillion dollar spatial computing problem many enterprises are embracing digital twins approach to device positioning.
Billions of dollars are already being deployed, and dozens of acquisitions are being made, to try to recreate a 1:1 digital copy of the world that, combined with computer vision, can help devices find their place in the world.
Crowdsourced privacy violations.
The digital twin has to be crowdsourced, but who owns the rights to 3D scanned interiors of our homes and offices?
A crowdsourced digital twin will be very difficult to stitch together, and any imprecision in the stitching is inherited by the positioning. How does one solve the chicken-and-egg problem of creating a precise map without precise positioning?
The Internet of Things is left behind.
How will devices without cameras access this new positioning paradigm? We do not believe a system that neglects IoT can truly win the spatial computing arms race.
XR needs lower latency than ever.
As augmented reality and XR become more mature, reaching wider audiences and use cases, it is increasingly clear that one of the major hindrances to widestream adoption is network latency. When the real world and the digital intersect in our field of view, latency immediately becomes more noticeable. Picking up a matterless object by hand, even with a low latency of 30ms, will create jarring and unacceptable lag effects.
In gaming, a ping of 20 ms or below is considered exceptional, and amounts between 50 ms and 100 ms range from very good to average. For augmented reality to be successful, however, we believe it is important to reliably serve content with sub-8ms latency in all major population centers.
Augmented reality is the next step in human communication. The emergence of a persistent AR layer necessitates a new standard for 3D positioning where every cubic millimeter has an address. This positioning system will underpin the AR metaverse, the true heir of the Web 3 era. Trillions of dollars worth of market value will be unlocked through AR displays, advertising, virtual real estate, and more. See how shared augmented reality will affect physical retail locations, enabling the benefits of eCommerce, at aukilabs.com/retail