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This is the third in a series of four articles exploring expected developments in Augmented Reality in 2017.
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Once an Augmented Reality project’s use case is clear, the experiences come about through an authoring process that resembles that of preparing and publishing content for the Web.
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Someday, the choice of an AR development environment will be as easy as choosing a CMS for the Web or an engineering software package for generating 3D models. Today, it’s a lot more complicated for AR developers.
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If you saw the headlines coming out of Unity’s Vision Summit, you probably noticed a trend: Virtual Reality was the star of Vision Summit 2016. Valve’s Gabe Newell gave everyone an HTC Vive Pre. The Oculus Rift will come with a four-month Unity license. Unity is getting native support fo
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The Unity plug in for Kudan SDK gives developers the ability to add occlusion to real world objects, adding depth and interactivity to a scene. The Kudan AR SDK also offers a capability to position AR content on any surface.
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Vision Summit
Those who are passionate about creating games, films, ads, art and journalism with Virtual and Augmented Reality technologies should attend the Vision 2016 Virtual and Augmented Reality Summit.
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