In a report released this week, research by Tractica reveals that the mobile AR market will grow from 342.8 million unique monthly active users to nearly 1.9 billion monthly active users from 2016 – 2022
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A global initiative to democratize Virtual and Augmented Reality (VR/AR) hardware and software for academic institutions, VR First, are planning to open 50 VR/AR labs at colleges and universities by the end of this year, in an effort to meet future workforce demands.
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The University of California Berkeley announced Immerex will build a new lab for Berkeley's, accelerating work in AR/VR.
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Each week The AREA looks through all the market reports relevant to Augmented Reality specifically with a focus on AR in the enterprise. Many of these reports contain facts and projections around both the AR and VR markets. Our focus is on bringing you the highlighted facts related to A
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People are beginning to grasp the value of Augmented Reality to enhance enterprise enterprise performance but it is easy to oversimplify the situation and mislead audiences.
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A provider of higher education and professional training services that is considered part of the AR ecosystem is a learning organization that seeks to include enterprise AR skills development in its curriculum and/or to certify that professionals are qualified to offer enterprise AR
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