This is the third in a series of four articles exploring expected developments in Augmented Reality in 2017.
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Once an Augmented Reality project’s use case is clear, the experiences come about through an authoring process that resembles that of preparing and publishing content for the Web.
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Someday, the choice of an AR development environment will be as easy as choosing a CMS for the Web or an engineering software package for generating 3D models. Today, it’s a lot more complicated for AR developers.
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At the 2015 INFORMATIK conference there was high emphasis on Industry 4.0 topics. One of the papers presented by bitstars and published in the conference proceedings features the holobuilder platform.
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