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AREA Completes Safety and Human Factors Research Project

The AREA Research Committee recently distributed to members two deliverables produced as part of the organization’s third research project, Assessing Safety and Human Factors of AR in the Workplace. This groundbreaking, member-exclusive research project produced the first framework for assessing and managing safety and human factors risks when introducing AR in the workplace. In addition to a tool to support decision-making, members also received an in-depth report of findings based on primary research.

Through the knowledge of its members and detailed interviews and research conducted with the wider enterprise AR ecosystem, the AREA’s reusable framework will promote a consistent approach to assessing safety and human factors of AR solutions.

This research was undertaken by AREA member Manufacturing Technology Centre (MTC) and managed by AREA sponsor member Christine Perey of PEREY Research and Consulting.

“For the first time, AREA members have a framework that will enable them to consider important requirements from the perspectives of key project roles and at each stage of the AR project,” said Perey. “The framework and supporting report are invaluable tools, built on the experience and knowledge gained by members and the larger community through many AR projects.”

“Through a combination of desk research and interviews with experts in the enterprise AR field, we captured rich and comprehensive insights into best practices and potential issues to overcome in these previously under-researched areas,” noted Amina Naqvi of the MTC, the author of the framework and research paper.

“This is another great example of the value the AREA brings to its members and the wider enterprise AR ecosystem,” said Mark Sage, Executive Director of the AREA. “By working together and learning from our fellow members, we’ve been able to produce research results that bring real benefits, and help to reduce the barriers to adoption for AR projects.”

The AREA has prepared a free Executive Summary of the Best Practice Report and a case study for non-members, “Assessing AR for Safety and Usability in Manufacturing” to help companies in the AR ecosystem to adopt or design safer and more usable wearable AR solutions.

If you’d like access to these resources please follow the links below hereto download them.




AR Safety and Human Factors

AR Safety & Human Factors

This Executive Summary was written to help organizations in the AR ecosystem to adopt or design safer and more usable wearable AR solutions.

One of the barriers to widespread adoption is the limited understanding of the actual and potential safety risks the technologies present for users and assets within any workplace or industrial environment. Currently there is no consistent approach or methodology to assess or certify how safe a wearable AR system/platform is (or could be) for a user in an industrial environment and no formal regulations or standards for AR safety globally, regionally or by industry.

The full report is available only to AREA members. It reviews the general risk management cycle as a preface to describing a new “Safe AR Design Best Practice” methodology for enterprise AR.

  • Learn more about AREA Membership.
  • To download the Executive Summary, please fill out this short form:





Research on Augmented Reality and Human Factors

Benefits attributed to use of Augmented Reality are not just marketing hype; they are borne out in studies over the past decade. Despite requirements that still impose costs and other obstacles on AR implementation in the enterprise, the studies reveal that having AR-assisted systems guide users in performing complex tasks and support their collaboration is beneficial to performance.

This article summarizes some academic research findings and explains how AR can improve performance for scenarios where an AR system guides users through assembly and maintenance tasks.

Studies

Many studies highlight the differences in task completion speeds and error rates between two groups of users, with one group using a device such as a head-mounted display or watching a screen with AR instructions, and the other relying on traditional media such as a paper manual to complete tasks.

In four such studies, both groups performed identical, but relatively simple assembly and maintenance tasks. The table below summarizes the tasks on which the studies focus and the type of AR tested.

Task(s) Device with AR instructions Study
  1. Discern the difference between the exhaust and intake camshaft holders
  2. Remove the camshaft holder from a 600cc engine
Wall projector and cameras Augmented reality on large screen for interactive maintenance instructions
M. Fiorentino, A.E. Uva, M. Gattullo, S. Debernardis, G. Monno, 2014
Assemble a small axial piston motor in the correct order and position Desktop computer screen and cameras Evaluation of Graphical User Interfaces for Augmented Reality Based Manual Assembly Support
J Herrema, 2013
Assemble parts of a tractor accessory power unit in the correct order and position Head-mounted display Augmented Reality Efficiency in Manufacturing Industry: A Case Study
J. Sääski, T. Salonen, M. Liinasuo, J. Pakkanen, 2008
Assemble a given structure using multicolored Duplo blocks of varying shapes and sizes
Note: using Duplo blocks reduced bias towards a population with expertise in assembly, and generalized tasks
Two groups:Head-mounted display;

Laptop screen and cameras

Comparative Effectiveness of Augmented Reality in Object Assembly
A. Tang, Charles Owen, F. Biocca, W. Mou, 2003

 

The studies found statistically significant differences in the performance of users, with AR-enabled groups having the edge. To cite Augmented Reality Efficiency in Manufacturing Industry: A Case Study:

  • The group using AR instructions completed tasks 13% faster on average than the group using paper
  • When using paper, the probability of using inappropriate tools was six times higher than with AR
  • Also when using paper, the probability of putting a part in the wrong place was twice as high than with AR

These are the findings of one study and readers are invited to peruse the selection of linked studies above for specific information.

How AR Impacts Task Performance

The cited studies amply describe the positive impact of Augmented Reality on task performance, but how exactly does AR work?

Workers see instructions precisely overlaid on, or associated with, the parts to be handled or manipulated. These instructions can take the form of graphics, text or even audio. By delivering instructions when and where they’re needed, Augmented Reality reduces the cognitive work of part and tool recognition and allows users to concentrate more fully on the task at hand.

Furthermore, AR:

  • Reduces body movements—workers tend to move around less when all the information is in one place
  • Reduces attention switching—no need to switch between doing tasks and thumbing through a manual
  • Promotes learning through spatial memory—it provides a frame of reference for fast and effective learning of new tasks, processes and equipment

Overall, Augmented Reality reduces both physical and cognitive efforts which makes for more efficient task completion than with traditional media such as manuals or on-screen help.

Caveat of AR

As any coin has two sides, these studies also have raised shortcomings associated with AR-assisted processes. A user’s exclusive focus on one area of view may reduce situational awareness of the periphery. This is known in industrial literature as “attention tunneling,” and is of acute concern in fighter pilots using head up displays.

Some research in Augmented Reality has uncovered potential issues with attention tunneling emerging from excessive focus on a single task and overreliance on AR cues. As one study mentions, this is primarily a design issue:

“Designers seeking to make use of the performance gains of AR systems also need to consider how the user manages their attention in such systems and avoid the over-reliance on cues from the AR system.”

Conclusion

Research into human factors of Augmented Reality reveals valuable findings that can be applied directly to the design of AR-assisted procedures for enterprise. The studies conclude that users can complete assembly and maintenance tasks more rapidly and with fewer mistakes with Augmented Reality. These conclusions will have significant impacts on business process design and operational costs.

Which human factors studies have you found helpful to guide your AR project design?




Augmented Reality for Enterprise Alliance Announces its 10th Anniversary

Augmented Reality for Enterprise Alliance Announces its 10th Anniversary

“Innovation knows no bounds, and the AREA is proud to have been at the forefront of driving technological advancements and fostering collaboration within the AR ecosystem,” said Mark Sage, Executive Director of the AREA. “As we embark on the next chapter of our journey, we are excited to continue pushing the boundaries of what’s possible with AR and shaping the future of enterprise technology.”

Established in 2014, the AREA was born out of recognizing that AR held transformative potential for industries worldwide. With the mission to facilitate dialogue, share best practices, and advocate for AR adoption, the alliance united industry leaders, innovators, and experts to explore the vast possibilities of AR technology. Over the past decade, the AREA has achieved significant milestones:

  • Overcoming Barriers to Adoption: Collaboratively, our members have diligently identified, classified, and prioritized AR security, safety, and human factors risks, culminating in developing comprehensive risk reduction recommendations.
  • Collaborative Research Initiatives: The AREA has spearheaded groundbreaking research projects, fostering collaboration between industry stakeholders and academia to advance AR technologies and applications.
  • Knowledge Sharing and Education: Through workshops, webinars, and conferences, the AREA has served as a knowledge hub, equipping professionals with the insights and skills needed to harness the full potential of AR in their respective fields.
  • Strategic Partnerships: The AREA has forged partnerships with leading technology companies, startups, and research institutions, driving innovation and accelerating the adoption of AR across diverse industries.

“We envision a future where AR seamlessly integrates into everyday workflows, unlocking new possibilities for productivity, efficiency, and creativity,” Sage added.

About the AR for Enterprise Alliance (AREA)

The AR for Enterprise Alliance (AREA) is the only global membership-funded alliance helping to accelerate the adoption of enterprise AR by supporting the growth of a comprehensive ecosystem. The AREA accelerates AR adoption by creating a comprehensive ecosystem for enterprises, providers, and research institutions. AREA is a program of Object Management Group® (OMG®). For more information, visit the AREA website.

Object Management Group and OMG are registered trademarks of the Object Management Group. For a listing of all OMG trademarks, visit https://www.omg.org/legal/tm_list.htm. All other trademarks are the property of their respective owners.

 




Research Reports

Effectiveness Evaluation of AR for Work Instruction (ERADEX)

The 11th AREA Research Project

Effectiveness Evaluation of AR for Delivering Highly Dexterous Work Instruction (ERADEX)

This report reviews the state of the art of XR in the context of training and adoption within the industry. In includes details of the AR trials used to deliver highly dexterous work instruction, including methodologies and results. The full report is available exclusively to AREA members.

Executive Summary


3D Mapping Solutions for Enterprise AR

The 10th AREA Research Project

3D Mapping Solutions for Enterprise AR

The 3D Mapping Solutions report recommends steps to aid in the accurate and successful capture of objects and environments in the enterprise. A supporting sample project demonstrates a real-world example that leverages 3D scan data for one AR-assisted use case.  The full report is available exclusively to AREA members. The executive summary provides an overview of 3D mapping technologies and principles and defines parameters to consider when choosing a 3D scanner.

Executive Summary


The Role of 5G in AR Enterprise Solutions

The 9th AREA Research Project

The Role of 5G in AR Enterprise Solutions

This research project and deliverables are designed to answer the following key question: If, how, under which conditions, and when will 5G communications enable the necessary innovation for the widespread adoption of enterprise AR?

The full AREA research report was prepared by Saverio Romeo and his research team, under contract with the AREA. Available exclusively to AREA members, the full report includes the following contents: Status of 5G Adoption | Future of 5G-Enabled AR for Enterprise | Status of 5G Testing in Enterprises

Executive Summary: includes 5G and AR Research Introduction and The Role of 5G for AR Enterprise Solutions


Find AR in Search Engine

The 8th AREA Research Project

The Find AR Search Engine

Find AR is a searchable database of 5,272 articles pulled from ACM and IEEE databases since 2017. The articles have been categorized into 61 main topic areas. Anyone can search through this database and access relevant URL links to research, abstracts, and graphical information about Augmented Reality enterprise technologies.

Start Using FindAR


3D Asset Usage In Enterprise AR Report

The 7th AREA Research Project

3D Asset Usage In Enterprise AR Report

This report was prepared in an effort to understand the obstacles to and solutions for re-using enterprise 3D assets as part of enterprise AR workflow. It describes tools, file types and formats commonly used and a new methodology for evaluating 3D toolchains. It was prepared by Eric Lyman, Director of 3D Technologies at 3XR Inc., under contract with the AREA. Available exclusively to AREA members, the full report includes a White Paper and Glossary.

Executive Summary


Web-Based AR For Enterprise Applications

The 6th AREA Research Project

Web-Based AR For Enterprise Applications

This research project is designed to inform and empower AR technologists as they explore Web AR as a resource in their AR portfolio. It was written to help our members converse with enterprise stakeholders and Web AR solution providers without confusion or ambiguity. With this knowledge, AREA members can choose if, when, and how to take full advantage of emerging Web AR technology.

The report was prepared by Tony Hodgson, CEO of Brainwaive LLC, under contract with the AREA. Available exclusively to AREA members, the full report includes the following contents: Current & Future Adoption | Prototype | Technical Report | White Paper

Executive Summary


The Convergence of IoT-AI-AR

The 5th AREA Research Project

The Convergence of IoT, AI and AR: Opportunities and Challenges for Enterprises

New, highly-sophisticated and low cost tools are beginning to make it possible to mine the data gathered by sensors embedded in IoT devices and exchanged with services. Data acquisition and analysis is making information that is useful to people performing tasks in the physical world more easily available. The convergence of the IoT, AI and AR promises to provide unprecedented levels of support to workers. This report looks at our current status and when the convergence be sufficiently far along to be useful. Available exclusively to AREA members, the full report includes a White Paper and Readiness Assessment Tool.

Executive Summary


Barriers To AR Adoption In Manufacturing

The 4th AREA Research Project

Barriers To AR Adoption In Manufacturing

While many companies which make products in controlled environments have conducted proof of concepts and pilots and have demonstrated clear benefits of AR to address challenges in manufacturing, there remain relatively few implementations outside of highly controlled laboratories.

This project of the Augmented Reality for Enterprise Alliance (AREA) was commissioned to crystallize the most important factors that have delayed deployments in live factory/build settings and to recommend steps that can be taken by different stakeholders in a company to reduce the impacts of those barriers. Available exclusively to AREA members, the report includes the following contents: Report | Framework | Interactive Tool

Executive Summary


AR Safety & Human Factors

The 3rd AREA Research Project

AR Safety & Human Factors

One of the barriers to widespread adoption of AR is the limited understanding of the actual and potential safety risks the technologies present for users and assets within any workplace or industrial environment. There is currently no consistent approach or methodology to assess or certify how safe a wearable AR system/platform is (or could be) for a user in an industrial environment. And there are no formal regulations or standards for AR safety globally, regionally, or by industry.

This report reviews the general risk management cycle as a preface to describing a new “Safe AR Design” best practice methodology for enterprise AR. The research was conducted by AREA member MTC (Manufacturing Technology Centre) under the supervision of AREA member PEREY Research & Consulting. The National Safety Council has made the Risk Assessment tool available online.

Executive Summary | Free Online Risk Assessment Tool


AR ROI Best Practice Report

The 2nd AREA Research Project

AR ROI Best Practice Report

Significant market forces have made it challenging for organizations to conduct return on investment (ROI) analyses on emerging technologies, such as Augmented Reality. These forces include: the digital transformation of enterprise IT; the increasing use of software-as-a-service (SaaS) business models; and the use of agile development practices. These and other factors have necessitated an adaptation in the fundamentals of performing ROI analyses. In addition to a Best Practice Report and Case Study, our researchers built an online ROI Calculator to provide an informed way to estimate the value of ROI projects.  These are publicly available.

Full Report & Case Study | ROI Calculator


Wearable Enterprise AR Security

The 1st AREA Research Project

Wearable Enterprise AR Security

AR security is an important issue for both enterprises and providers of AR technology. Available to the public, these insightful and detailed reports can help guide discussions of how to ensure that security concerns are not a barrier to AR enterprise adoption.

Security Risks & Management | Security Framework & Test Protocol