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Blog series to watch – Atheer: 7 signs of an enterprise-ready AR platform

What signs should enterprise customers look for that an AR platform is truly enterprise-ready? We’ll look at that question in more detail in the second part of this series, but here’s a sneak peek at what’s on that list:

1) Security – A great AR platform needs to provide you with a way to secure the data that will flow through it, whether that data is the content of a video call, a set of proprietary work instructions or data from IoT devices. The security solution could be supplied on-board by the hardware vendor, be a feature of the operating system or be third-party technology that works with your AR productivity software.

2) Ability to scale – You don’t want an AR platform that is stuck on a particular make or form factor of smart glasses, smartphones or tablets. To be really useful, your AR platform needs to be able to “scale up” to match the changing needs of your organization and not be limited by fixed numbers of allowed users or supported mobile operating systems.

3) User management – People work in your organization, not machines. You want to have information stored with each user profile that ensures that a given employee gets the information that matches their needs, job role and task – and gets context based on previous work.

4) Integration – Just as no person is an island, you don’t want your AR platform to act like one. It needs to integrate appropriately with your existing  enterprise infrastructure, tools and device management.

5) Ease of deployment – A great AR platform shouldn’t be tough to deploy. You are more likely to have success with something that can deliver real, measurable ROI quickly and easily – and achieve greater adoption by the workforce – if it’s as simple as possible to roll out and use.

6) Interaction flexibility – To deliver the best and broadest possible solution for your enterprise, your AR platform should support modes of interaction that match the scenarios faced by your workforce. In many cases, that will mean supporting hands-free interaction using technologies such as gestures, head motion, gaze tracking and voice recognition.

7) Technology partnerships – Who does your AR platform provider work with? To be broadly successful, you want a provider that tightly partners with industry leaders, innovates around standards and can bring the right team to the table when you tackle sometimes complex and thorny integration issues.




AR for the Aviation industry ebook

In this eBook you’ll learn how to:

Re-imagine the way that you perform Maintenance and Repair Operations (MRO),

Mitigate the risks of an aging workforce,

Ensure expertise is easily delivered to the point of need,

Improve productivity, accuracy, quality, and safety.

“68% of Aviation industry survey respondents will be making investments into wearable or handheld devices over the next three years – suggesting that the industry is already aware of the value that these technologies can provide.”

The ebook can be downloaded here.




News: Interview Moverio BT 350 ANSI Edition & Upskill’s History with Epson

The Upskill team sat down with Eric Mizufuka, Product Manager for the Moverio business and Jay Kim, Upskill’s Chief Strategy Officer to talk about the history of Upskill’s partnership with Epson, and what the launch of these new smart glasses means for enterprises looking to adopt AR.

The interview covers:

  1. How did it all start?
  2. What went into getting the second generation Moverio, the BT-200 to market?
  3. In what ways does this new Moverio BT-350 ANSI Edition really amp things up for enterprises?

You can read all the answers in their Q&A Session here.




Scope AR On The Consumer Technology Association’s First AR/VR Standard

“Our first AR/VR standard represents an important step in addressing key emerging technology areas,” said Brian Markwalter, senior vice president of research and standards, CTA talking about the inclusion of the AR/VR standards: “The industry created this standard to build upon definitions created by CTA’s AR/VR Working Group that provide consumers insight on the broad range of technologies and experiences available. With this standard, the industry has created a blueprint to more effectively support AR/VR technologies and bring them to a broader market.”

Scope AR, known for their work on an industry AR platform for real-time remote assistance and AR guided smart instructions, have been actively involved in pushing the limitations of the technology further. Montgomerie, commented on the CTA standards saying: “While the enterprise is currently where the use cases and initial revenue are coming from, it will be advances in consumer hardware that have the economies of scale to pay for the innovation.

“However, there is still a lot of confusion among everyday consumers when it comes to understanding the differences between ‘mixed reality’ vs. ‘merged reality’ vs. ‘augmented reality’ vs. ‘virtual reality,’ not to mention the various capabilities of different HMDs.” Montgomerie explains: “This is why we 100% applaud the CTA for taking a stance and offering to standardize such terms, since eliminating this confusion in the industry can only help drive adoption from consumers and enterprises alike. It’s a big step forward for the industry overall and a sign of its growth and maturity.”

Back in June of this year Montgomerie talked about Apple’s ARKit 2.0 commenting on how the advancements in the platform and technology were steps in the right direction helping to move the industry towards the dream of delivering the full potential that AR has to offer.

The CTA free standard library is available online for free and will continue to grow to provide further support and transparency for users on the rapidly growing technologies that it covers. This year’s CTA Sales and Forecasts reported that VR has become a $1 billion (USD) sector within the U.S alone with a projected 4.9 million units to be sold within 2018.

 




BrainXChange: Making Your Next Flight Safer and Smoother with Wearable AR+VR

Employees whose jobs affect every aspect of one’s trip, including aircraft maintenance workers and flight crew can make use of wearable XR technologies to ensure the end goal: A safe and satisfied traveler. Find out how XR might be used on the ground and in the air when you go on your next business trip or vacation.

The article goes on to walk the reader through a variety of applications in the aviation industry:

On the Ground: AR for Assembly

Both Airbus and Boeing employ augmented reality (AR) glasses in the aircraft assembly process. Airbus workers follow plans directly in their field of view, superimposed on the plane’s interior during cabin installation. They use the same solution to check the accuracy and quality of their work (image recognition technology and artificial intelligence at work); while Boeing employees use smart glasses to view a heads-up, hands-free roadmap for wire harness assembly over their real-world view. In each case, AR functions to form a stronger connection for the user between textual or diagrammatic instructions and the real working environment.

Other areas of wearable AR and VR in aviation and aerospace discussed include VR for Training, AR for Guidance in the air and XR in Flight Service.  This comprehensive and digestible article is a great resource for those interested in how wearable technology is being used in aviation.




I2 Industrial Innovation Partners with Upskill to Deliver Augmented Reality Across Enterprises in Europe

I2 will now deliver its suite of AR products on Upskill’s Skylight AR software platform, enabling enterprises across Europe to benefit from more flexible, scalable and secure AR deployments that support their Industry 4.0 initiatives.

 

I2 selected Upskill as its platform software provider due to both the company’s strong reputation and market traction globally, and its product leadership with the most recent release of Skylight. With Skylight, I2 can now configure AR applications more securely, and deploy them quickly on its AR Suite of solutions. This will, in turn, enable I2 to scale up the impacts it is already delivering customers, including operational efficiency, quality control, maintenance, safety management and training.

 

The full press release can be read on Upskill’s website here and Upskill’s AREA member profile.

 

 




Atheer enters the history books as the likely holder of the 10 millionth US patent

From the Atheer blog: 

That’s the view expressed by Patrick Anderson, Chief Technology Officer of the well-respected IP Wire patent industry blog. Although the patent with number 10,000,000 was issued to Joseph Marron and assigned to Raytheon Corp., Anderson says that this patent is actually not the 10 millionth patent because patents filed before 1836 when the patent identification system was created were not counted towards the 10 millionth total.

There were an estimated 9,957 patents issued before that date, which make up the so-called X-patents, he explains that it is actually an Atheer patent that likely holds the title of 10 millionth US patent. “Using the United States Patent and Trademark Office (USPTO’s) best estimate, that honor should go to US Patent 9,990,043 issued on June 5, 2018 to a team of inventors including Ryan Fink, Ryan Phelps, and Gary Peck and assigned to Atheer Labs of Mountain View, California, entitled Gesture Recognition Systems and Devices For Low And No Light Conditions,” says Anderson in a June 20th blog post.

Anderson also explains that finding out the truth of US patent history is a lot more complicated than it might at first seem. “For the first forty years or so, the government didn’t even see fit to index patents by number!,” he says. “The number of patents issued So congratulations to our team for their innovation and pioneering work in Augmented Reality – and to our friends at Raytheon for holding the country’s 10,009,957th patent!




PTC Provides Industrial Companies Clear Path to Value with Augmented Reality

Augmented reality is one of the fastest growing segments of the technology market. AR superimposes digital information onto a person’s view of the physical world. For manufacturers, augmented reality can enhance all functions within the product lifecycle, including engineering, manufacturing, marketing, sales, operations, and service. The transformative nature of AR and the vast opportunities available to businesses embracing AR were recently highlighted in a Harvard Business Review article, co-authored by Harvard Business School Professor, Michael Porter, and PTC CEO, Jim Heppelmann.

 

“We saw the significant benefit augmented reality could have for enterprises years ago, and the market is beginning to catch up and embrace the potential as well. Our recent momentum and continued focus not only strengthens our leadership in this space, but also enables PTC to help companies unlock the potential of augmented reality across all kinds of environments and use cases more effectively,” said Jim Heppelmann, president and CEO, PTC. “Our dedicated augmented reality business unit enables us to sharpen our focus on the application of AR in industrial settings and create additional opportunities for businesses.”

 

Award-winning Technology and Top Talent Meet Under Vuforia Brand

 

The dedicated PTC augmented reality business unit combines top talent and award-winning technologies, including the Vuforia® platform, the industry’s most advanced and widely adopted AR technology platform. PTC has leveraged Vuforia to expand the capabilities of its market-leading ThingWorx® Industrial Innovation Platform, enabling customers to visualize, instruct, guide, and improve interactions with physical things.

PTC’s augmented reality portfolio includes:

  • Vuforia Engine –  enables users to develop powerful cross-platform AR applications
  • Vuforia Studio (formerly ThingWorx Studio) – enables users to reuse 3D CAD content, incorporate step-by-step instructions and IoT data, and scale AR authoring and publishing in industrial enterprises
  • Vuforia View (formerly ThingWorx View) – with this universal browser, users can consume Vuforia Studio-created content on phones and tablets running iOS, Android, and Windows, as well as digital eyewear like Microsoft HoloLens
  • Vuforia Chalk™ – enables technicians to get remote assistance from experts
  • Creo® Design Share Solution – enables users to easily share Creo® 3D CAD content in augmented reality with partners and other stakeholders

Source: full press release.




CrossComm’s AR and VR potential for surgery consultations

Conventional wisdom holds that technology makes medical care less human, less personal. But watching patient Wanda Touard with virtual reality goggles on her head and controllers in her hands, exploring the inside of her brain for the first time, gives one the distinct impression that nothing could be more personal than this high-tech tool. “Unreal! Amazing!” exclaimed Touard as she virtually traveled along the left side of the bulging aneurysm that required her to have brain surgery in November.

“This is absolutely weird, but absolutely wonderful. My aneurysm looks like a large sweet potato in the middle of my blood vessels. “If this technology had been around six months ago, would I have wanted to see this before my surgery? Absolutely!”

If doctors had heard 10 years ago that one day the very same techies who create video games would be changing the face of surgery, it’s doubtful they would have taken the prediction seriously. But these days, a traditional MRI or CT scan just doesn’t tell the whole story.

Brain aneurysms, which look like bulging balloons along the artery, are due to weak arterial walls and can be exceedingly dangerous. If they rupture, an internal brain bleed can be fatal. That’s why it’s imperative that a neurosurgeon who treats aneurysms has the most optimal view of it before deciding on a course of action. An MRI of patient Wanda Touard’s blood vessels and aneurysm are superimposed on a photo of Buy Now her face at Ochsner Medical Center, a method called ‘augmented reality.’ Touard was treated successfully for the aneurysm using high-tech imaging. Advocate photo by Shawn Fink “This is beyond 3-D printing of the blood vessels and the aneurysm, because with virtual reality, this technology allows me to go inside the blood vessels,” said Dr. Edison Valle, a cerebrovascular neurosurgeon at Ochsner Medical Center. “I can navigate through the patient’s brain just as I would in surgery,” he said.

Doing a “walk-through” ahead of time makes for safer surgery. Seeing the angles of the blood vessels and the depth of the aneurysm helps doctors plan the least invasive and most effective operation, Valle said.

Putting this technology in place at Ochsner was the idea of a neurologist who has a decided affinity for video game technology and the wherewithal to connect tech geeks and medical professionals in an unusual way. “When I moved to New Orleans, I found out that this place is one of the premiere video game development arenas,” said Dr. Korak Sarkar, an Ochsner neurologist. “Twitch is a startup by a founder in Kenner, which televises video games. Amazon just bought this company for slightly under a billion dollars.

“One of the biggest indigenous companies here is called TurboSquid, which is basically an online marketplace for 3-D assets, and one of their co-founders is also on the board of Ochsner,” he said. “Since I go to video game meetups, I acquired some contacts there for people in New Orleans who could do what I wanted them to do and make virtual reality a natural part of the clinical setting.”

Enter Mike Harris, the lead immersive technology developer in New Orleans at CrossComm, a North Carolina based consultancy which creates mobile applications.

It has become his job to turn Sarkar’s dream into a virtual and augmented reality. “If you can imagine an MRI as a stack of individual slices, you can take that stack and via software pull out all of the salient parts,” said Harris. “You now have a collection of data points that can be used to create a 3-D image, but instead of printing them, we’re bringing them into a virtual environment and allowing the physician to manipulate them any way he chooses.” That can mean virtual reality, with goggles, allowing the wearer to “walk” through his or her own anatomy.

Or it can mean augmented reality, in which virtual information is overlaid onto the real world. (Think Pokémon GO, the game everyone played on his phone in which the Pokémon character popped up as part of the real world environment.) “For medical purposes, we can now overlay digital renderings over the patient’s real anatomy,” Harris said. “We now even have augmented reality glasses which project images into your own field of view.”

It’s all a tremendous help in analyzing the individual cases of patients, the doctor said. Dr. James Kalyvas, an Ochsner neurosurgeon specializing in spines, foresees such augmented reality aiding spinal surgery in the near future. By rendering the patient’s spine in 3-D and then superimposing that image on the patient in the correct position on the operating table, surgeons can precisely spot the target area during the operation, Kalyvas said.

Ochsner Hospital is the only facility in the Gulf South using this particular technology, but it’s hoped it will soon become the standard of care. “Has all of this newfangled technology been useful?” asked Valle. “I’m now able to adjust what I thought I could do in a surgery to what I can really do, now that I can see absolutely. It has blown my mind.




3D Studio Blomberg Announces the Launch of Finity

Finity Journey is an innovative application of Virtual Reality (VR) concepts that enable a global audience to tour, explore, learn and experience a facility or product, 24/7. Virtual visitors can experience this journey in a PC or mobile browser, a custom-branded mobile app or even in true VR. With a mix of multi-lingual audio, 360 video and images, 3D models, live data and IoT, Finity Journey provides a compelling and impactful experience, enabling the virtual visitor to navigate the 360VR Tour through interactive hotspots, making their journey easy and memorable. The value created by Finity can be embraced by a broad range of industries and businesses.

“Virtual reality offers very exciting opportunities to improve our recruitment platform and better serve our customers in this marketplace. We see 3D Studio Blomberg’s technologies as a unique tool to help companies attract the best talent.”  Joonas Pihlajamaa, Director, Recruitment and eCom, Oikotie, Sanoma Digital, Oikotie

“In today’s competitive recruitment market, we constantly strive to hire the best people. Finity journey helps Elisa stand out by enabling potential candidates to make an informed workplace decision by taking a compelling virtual tour of our world-class working environment”. Juho Toivola, VP, Strategic Resourcing, Elisa Oyj, Elisa

Finity Vada meets the challenge for companies to adopt Augmented Reality (AR) in their operations head on, by addressing the lack of tools to automate the creation of AR experiences at enterprise scale. Finity Vada is designed to remove this barrier to AR adoption by offering an automation framework for publishing AR experiences. Vada uses powerful templates to machine-generate AR experiences that allow the re-use of enterprise assets such as 3D CAD data, attributes from PLM and ERP and IoT data streams.  Finity Vada’s high level of automation enables enterprise targets such as IP protection, cost and scalability to be met, without the risk of manual and error-prone mistakes. It essentially enables automation for industrial AR, at scale.

“Finity Vada represents a significant step forward in making AR ready for the enterprise. We see automation as a key enabler to meet the needs of scalability and cost in the adoption of AR” Taito llmonen, IlS Architect, ABB Oy, Drives

The official launch for both these products is 13th June 2018 at AR&VR World in London, part of the well-established London Tech Week. This week-long festival of tech and innovation bringing together 55,000 attendees at the London ExCel venue. The unveiling will take place in the Immerse 360 theatre with Pontus Blomberg, Founder and VP Business Development at 3D Studio Blomberg.  Further promotion will use an extensive range of social and digital channels over the coming weeks in June.

Since 2001, 3D Studio Blomberg has grown and expanded to become a front-runner in industrial visualisation. Our core expertise and experience lies in holistic visual communications and we’re passionate about using this to develop innovative visual tools and solutions for a broad range of uses, incorporating the latest technology, including AR and VR.  Visual business is our vision that companies will become more effective and efficient by harnessing highly visual technologies such as AR and VR, to enable rapid understanding, streamline training, improve operations and accelerate decision-making.

Their AREA member profile can be viewed here.