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Vuzix M400 AR glasses add Onsight Cube thermal scanner for coronavirus

Vuzix is continuing a previously announced partnership with Librestream, maker of Onsight AR and collaborative software, to bring the thermal imaging technology to frontline screeners. While Vuzix provides the glasses, Librestream is supplying an industrial wearable camera called Onsight Cube, as well as Onsight software that helps wirelessly connect the screeners to viewers located elsewhere.

Backed by global medical experts or other officials. Colorful images provide heat maps that can be used to quickly detect body temperatures in excess of specific thresholds, as well as other heat flare-ups or reductions.

As the wearer looks at people around them and sees the camera’s raw thermal video, practitioners located elsewhere can capture snapshots or videos, adjust the lighting and zoom, and otherwise control the thermal settings. The companies expect that the wearable will speed up health data sharing and increase practitioners’ safety, in addition to letting front line workers take measurements without using their hands.

Concerns about the coronavirus have reached a fever pitch this week, as U.S. cities have clamped down on large public gatherings and the federal government has restricted travel from multiple countries. Infection and death tolls continue to mount, as the virus is believed to have a relatively high contagion rate while remaining largely undetected for days.

Read the full article on VentureBeat




VisionAR Safety Glasses helping to control hazards in the workplace

VisionAR is the name for Augmented Reality Safety Glasses that meets all the highest levels of eye safety standards as a PPE equipment. Complying with the Safety requirements ANSI and EN 166 these safety glasses have increased robustness for professional use. The AR optical engine is designed for impact test, 1 frame with 2 covers guarantee maximum security in industrial environment. They even claim to have comfortable fit even over prescription glasses if necessary.

The International Labor Organization (ILO) estimates that every year 2.3 million people around the world succumb to work-related accidents or diseases.

Jordi Boza of Vuzix recently commented, “If we want the augmented reality industry to scale, that will happen only with the approval from company’s Labor Risk Departments validating the devices to be used by their employees at normal everyday use cases with large deployments.”

Find out more about the benefits of VisionAR safety glasses including:

  • Field of View
  • Interchangeable lens
  • Over spectacles
  • No harmful radiation

Read more about VisionAR safety glasses here 




Vuzix M400 Smart Glasses Now Supported by PTC’s Vuforia Engine Software

Vuforia enables users to visualize digital information in a physical context for employee training and design reviews and to create operator and service instructions.

Vuforia offers an easy way to capture, create, and deliver content for industrial AR experiences, enabling organizations to digitally transform their products, processes, and people.

The combination of Vuzix M400 Smart Glasses and Vuforia software enables users to improve workflows and open new market opportunities in the enterprise. The Vuzix M400, a wearable computer with display, has become an enterprise workhorse that has been successfully deployed within the enterprise to provide hands-free mobile computing. Vuzix helped support the Vuforia Engine implementation due to its popularity among half a million software developers and ease of integration with Vuzix’ built-in Artificial Intelligence (AI) capabilities of the Qualcomm Snapdragon XR1 platform and Android 8.1 OS.

Software developers can download the Unity 2019.X platform and install Vuforia Engine for the Vuzix M400 on the Vuforia Developer Portal.

“Hands-free devices are a key driver for continued AR adoption in the industrial enterprise,” said Michael Campbell, executive vice president and general manager of augmented reality, PTC. “PTC is proud to have the Vuzix M400 supported by our Vuforia software.” 

“We are excited for our M400 Smart Glasses to be fully supported by Vuforia Engine,” said Paul Travers, Vuzix President and Chief Executive Officer. “Vuforia will enable us to expand our customer opportunities across various enterprise market verticals while also helping us to further differentiate the M400 versus the competition.”




The State of AR and What’s to Come

HoloLens 2 validates and expands AR for business

The arrival of Microsoft’s HoloLens 2 signals a tipping point for AR and wearables. This is a second-generation headset that introduces massive improvements in gesture recognition, larger field-of-view, and overall ergonomics. But what’s most significant is who it’s not for, primarily: gamers or consumers.

AR and VR hardware development—and what sometimes seems like an insane amount of venture capital—has followed video games and immersive entertainment concepts.

Microsoft flips that with the HoloLens 2. Microsoft is squarely taking aim at the enterprise market, betting big that developers will create applications and find use cases that will put AR in a broad range of workflows. The company obviously knows how to create entire business ecosystems at an enterprise scale. Expect a bevy of Fortune 100 businesses and even the U.S. military to make waves with HoloLens 2 AR use cases this year.

Who will throw their hat into the ring in 2020?

The arrival of HoloLens 2 will also open the floodgates in the wearables market. You’ll see new AR/VR devices from more blue-chip device manufacturers, and we saw no shortage of hardware-related announcements coming out of CES 2020. While we may have to wait a bit longer for the long-rumored Apple glasses, there’s no way that other electronics powerhouses will stand still. Expect competitive, next-gen AR/VR iterations from Samsung (who already teased the early stages of their AR glasses), Google, Lenovo, Toshiba, and more as they’re pushed to innovate or get left behind. Along with the HoloLens 2, competition and ubiquity will further expand AR’s potential in the enterprise business and beyond.

Niche AR players: Time to take the leap

With 2020 poised to be the year Big Tech gets heavy into AR, what’s going to happen to the smaller players? In tech, we’ve seen this movie before—industry consolidation and intellectual property acquisition. For start-ups, niche firms, or dreamers in AR and wearables, 2020 is the year to prove their technology is viable and compelling enough to compete with the established manufacturers. Launch a compelling offering, get your devices on the heads of business users, and get ready to innovate faster than the giants to prove real ROI. There’s an $80+ billion market out there for AR/VR maturing in the next few years. 

Ready to incorporate AR into your business? What to look for when choosing an enterprise AR device

While many enterprise organizations already implementing AR are seeing great success with the use of smartphones and tablets, there is no question that a hands-free experience is a holy grail, particularly for industrial workers repairing complex machinery or manufacturing products on the factory floor. When trying to determine which head-mounted device is right for its workers, enterprises must think through several factors including use case, the environment in which the device will be worn, the device’s power source and battery duration, security concerns, mobile device management, and more.

First—a word of caution. Enterprises should not dwell too much on the types of hardware used when engaging with AR initially due to the rapidly evolving market. Rather, it’s more important to ensure the viability of the AR content being created and enterprises should look to engage with a software vendor who is dedicated to supporting the best of breed hardware and continuing to update their software when new devices launch. This allows enterprises to take advantage of the software platform that can store their data and content and maintain its long term investment. This also prevents organizations from being pigeon-holed into a particular set of hardware as use cases will evolve and AR deployments often scale beyond the initial scope.

There are generally two categories of wearable displays on the market, each with characteristics that will impact the suitability of the device based on the task at hand: monocular displays such as Google Glass, RealWear and Toshiba’s dynaEdge AR Smart Glasses, and fully immersive displays such as Microsoft’s HoloLens 2 and Lenovo’s ThinkReality A6. Monocular displays boast a longer battery life and allow for lighter-weight applications, such as field service applications. The drawback to this category is that use cases are limited—monocular displays typically only support basic text-based work instructions or limited see-what-I-see remote assistance applications.

Fully immersive hardware such as the HoloLens 2, have much more varied applications of use cases such as field service, immersive training, remote support using shared real-space annotations, remote collaboration, manufacturing work instructions, and maintenance work instructions. With the ability to support more sophisticated use cases, these devices tend to be bulkier and consume much more battery life, which means the headset can’t comfortably be worn as long.

Finally, there are concerns around data privacy, security and device management that should be taken into consideration. Enterprises today, and manufacturers working on sensitive equipment in particular, should evaluate what data is being stored on these devices, how the data is protected, and how the devices themselves are managed and protected. Each enterprise AR device has its own strengths and drawbacks and while one type of wearable may be a perfect fit for the needs of one organization, it may not be suitable for another based on how they plan to leverage AR for their business.

As enterprise AR continues to gain momentum and transform the workforce, expect people to become more comfortable with wearing a device as part of their daily routine. In the years ahead, we believe the underlying technology involved with creating a positive user experience—technical aspects such as processing speed, user experience, available compute power and rendering – will continue to mature. This will usher in a new era of devices that boast a smaller form factor, an increased level of wearability and more sophisticated video display, allowing workers to explore a new set of applications where AR can help them do their jobs better than ever before.

 




Vuzix receives order for 140 M-Series smart glasses from Japanese multinational tech company

Vuzix states that due to the recent addition of a number of remote support applications to its smart glasses product line, including ZoomSkype for Business, Ubimax Frontline and Librestream Onsight, coupled with the recent impact of travel to certain areas of the world, the company has seen an increase in RFQ’s related to remote support and operations management across the United States, Europe and Japan.

“The ability to deliver expertise from an expert located on one side of the world to a remote technician located somewhere else is proving to be a key market vertical for Vuzix,” said Paul Travers, President and CEO of Vuzix. “Vuzix has a number of compatible remote support applications which are being well received and driving strong ROIs and knowledge transfer for our global customer base.”

 




Augmented Reality on the floor Training

But this kinesthetic one-off pairing approach can be expensive, taking experienced workers off the production floor to train. Also, paper-based work instructions may make training outdated or ineffective.

The article’s author states that Augmented reality can help resolve these challenges and provides four ways AR delivers information throughout the learning and development lifecycle, and the advantages of each, including a case study.

These are:

1. Visualization & demonstration for training: Interactive guided instructions, procedures, and digital content are delivered in 3D within a simulated context.

•      Lowers material and prototype overhead costs through digitally delivered content

•       By delivering only relevant content on demand, it reduces cost of worker downtime and ramp-up time.

•       Captures expert workflows to educate and quickly on-board junior-level staff with augmented instructions using AR headsets or a mobile device.

While learning management systems have made relevant information digitized, training through AR provides a 3D format and kinesthetic-friendly approach, which capitilizes on a mix of learning methods that improve knowledge retention. AR is also more cost-effective than planning downtime for training on real-world equipment or using physical materials for training prototypes.

Case Study: GSI (an AGCO brand)a manufacturer of grain storage systems, found it unfeasible to bring its massive equipment to its weeklong training class for new hires and, instead, presented hundreds of slides. It combined this with paper manuals to deliver information to its field workers, including new features and models. By moving to augmented reality for immersive training of its field workers, GSI reduced installation time of new grain system designs by 60%.

2. On-the-job work instructions: Overlaid in-context digital information including step-by-step sequences and work instructions.

•       Increases productivity by delivering accurate necessary guidance

•       Improves retention with 3D content in context

•       Reduces paper bottlenecks to improve scalability and lower cost

•       Improves manufacturing processes, including assembly, machine setup and  changeover, and maintenance, by getting accurate and up-to-date hard metrics and other work information to the right worker.

These updateable and scalable digital capabilities are increasingly valuable to be flexible and agile and manage the information overload from rapidly changing markets and product/service complexity.

Case StudyVolvo Group is accommodating for custom configurations and customer requirements while maintaining the highest quality of its engines by equipping its quality assurance (QA) operators with on-the-job work instructions through AR. Each engine requires 40 QA checks, with 200 possible information variants, to be completed in eight minutes. AR gives Volvo flexibility to manage this complex process and its workers agility by providing operators the accurate ‘just-in-time’ quality checklist in context.

3. Remote assistance: Instantly connects remote experts to field personnel through a live video feed for over-the-shoulder support where both the expert and end user can collaborate in real time and quickly solve complex or unexpected problems.

•       Reduces travel costs for experts

•       Increases scalability and accessibility of expertise

•       Reduces cost of worker downtime

•       Helps quickly solve complex or unexpected problems

4. Expert Capture and Knowledge Transfer: Content creation by capturing expert workflows enables rapid documentation (such as standard operating procedures) to new or existing workers for hands-on training or task guidance.

·         Increases scalability and accessibility of expertise

·         Can improve training on-ramp times and knowledge retention

·         Helps ensure safety and compliance in regulated environments

Remote assistance and knowledge transfer both present an effective way to capture and scale worker expertise residing in industrial companies.

Case Study: GlobalFoundries was plagued with production bottlenecks due to a lack of detailed standard operating procedures across its facilities. This inhibited worker productivity and drove up training costs. The semiconductor manufacturer implemented augmented reality as the standardized and scalable platform to deliver work instructions. This implementation reduced scrap and rework by 25%, accelerated training on-ramp time by 40%, reduced documentation authoring time by 50%, and decreased unscheduled downtime by 25%.

Augmented Reality for the Learning Lifecycle

People are pivotal assets on companies’ financial statements, yet empowering them through technology hasn’t proliferated for many organizations. With organizations facing substantial macroeconomic issues like rapidly changing markets, the aging workforce and looming skills gap, they must consider how to best teach and enable their employees. In an increasingly complex world, learning and skills development is more an ongoing progression and less a checkmark on an HR competency sheet.

 




Fieldbit is Enabling Knowledge Sharing Across Multiple Linde Locations

Qualcomm reveals a headset design for its latest VR chips

The design is a prototype from electronics company Goertek, which has worked with Qualcomm before. It looks a lot like Qualcomm’s earlier XR1 reference design, as the company’s VR/AR (or collectively, “XR”) head Hugo Swart admitted to reporters. But it can show off the XR2’s new capabilities, including support for 5G networks and up to seven cameras — although it still uses 2K display panels for each eye instead of the maximum 3K resolution for XR2.

Read the full article on Verge here 

Read Qualcomm’s AREA member profile .




US Air Force to Incorporate ThirdEye’s X2 MR Glasses in Airframe Training

Small Business Innovation Research (SBIR) grant from AFWERX to build AR tools to improve training for airmen. After conducting research on the available AR and MR glasses on the market today, ThirdEye’s track record of execution and success in military environments was a key reason its X2 MR Glasses were chosen for research and development purposes, along with a larger deployment into the Air Force and U.S. Department of Defense. The X2 MR Glasses align with the military’s needs, from its industrial capabilities, platform built for working applications, and ability to connect with subject matter experts in harsh environments.

The X2 MR Glasses fit a wide field of view with powerful sensors, providing advanced MR features that are not available on a monocular device, all while remaining entirely hands-free – important for being out in the field where wires can be a potential hazard. The X2 MR Glasses also run on the latest Android operating system (OS) allowing software to be easily ported onto the glasses.

Read the full story online

 




Is Augmented Reality in the Future of Yard Management with Logistiview

Logistivew is an augmented reality visuals and voice system that is changing the way warehouses operate and function, increasing put rates by 20% with training in 15 minutes or less. Operations staff are more connected and wear specific small devices, similar to glasses with an attached earpiece allowing them to hear instruction as well as see where in the warehouse to go. Studies confirm that humans learn much faster through visuals over audio, 65% of the population are visual learners and visuals can improve learning by up to 400% stimulating imagination and faster processing in the brain. Paired with audio, no wonder augmented reality is increasing productivity in the warehouse.

Imagine the yard is a warehouse and pair that with augmented reality. Not only do you have a great software telling you on tablets and desktops where everything is located and/or scheduled to arrive or depart, now you can be at the dock or in the yard with these glasses and just look up with the naked eye to see any trailer you are looking for. Additionally, what if you could now see what dock you need to get to just by looking at the doors instead of down at the tablet? These efficiencies could make a big impact and transform the way yard management operates today.

For further information, read Logistiview’s AREA member profile and follow them on Twitter.