Augmented Reality for Enterprise Alliance Announces its 10th Anniversary

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“Innovation knows no bounds, and the AREA is proud to have been at the forefront of driving technological advancements and fostering collaboration within the AR ecosystem,” said Mark Sage, Executive Director of the AREA. “As we embark on the next chapter of our journey, we are excited to continue pushing the boundaries of what’s possible with AR and shaping the future of enterprise technology.”

Established in 2014, the AREA was born out of recognizing that AR held transformative potential for industries worldwide. With the mission to facilitate dialogue, share best practices, and advocate for AR adoption, the alliance united industry leaders, innovators, and experts to explore the vast possibilities of AR technology. Over the past decade, the AREA has achieved significant milestones:

  • Overcoming Barriers to Adoption: Collaboratively, our members have diligently identified, classified, and prioritized AR security, safety, and human factors risks, culminating in developing comprehensive risk reduction recommendations.
  • Collaborative Research Initiatives: The AREA has spearheaded groundbreaking research projects, fostering collaboration between industry stakeholders and academia to advance AR technologies and applications.
  • Knowledge Sharing and Education: Through workshops, webinars, and conferences, the AREA has served as a knowledge hub, equipping professionals with the insights and skills needed to harness the full potential of AR in their respective fields.
  • Strategic Partnerships: The AREA has forged partnerships with leading technology companies, startups, and research institutions, driving innovation and accelerating the adoption of AR across diverse industries.

“We envision a future where AR seamlessly integrates into everyday workflows, unlocking new possibilities for productivity, efficiency, and creativity,” Sage added.

About the AR for Enterprise Alliance (AREA)

The AR for Enterprise Alliance (AREA) is the only global membership-funded alliance helping to accelerate the adoption of enterprise AR by supporting the growth of a comprehensive ecosystem. The AREA accelerates AR adoption by creating a comprehensive ecosystem for enterprises, providers, and research institutions. AREA is a program of Object Management Group® (OMG®). For more information, visit the AREA website.

Object Management Group and OMG are registered trademarks of the Object Management Group. For a listing of all OMG trademarks, visit https://www.omg.org/legal/tm_list.htm. All other trademarks are the property of their respective owners.

 




Object Management Group Publishes Aviation and Aerospace Journal of Innovation

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“The JoI now has an expanded scope to include articles from OMG’s consortia, including the OMG Standards Development Organization, the Augmented Reality for Enterprise Alliance (AREA), and Digital Twin Consortium® (DTC),” said Bassam Zarkout, CEO of IGnPower and Co-chair of OMG’s Thought Leadership Group. “We are thrilled to present the latest edition of the JoI under the expanded scope. This edition explores the theme of Pioneering Innovations in Aviation and Aerospace.”

The three articles in this edition include:

  • Guiding Supply Chain Security in Aeronautic Development – by MITRE and Boeing – Assessing aeronautics supply chain risks is complex due to the lack of standardized risk sets, evaluation practices, and result communication methods. This article proposes leveraging System of Trust™ (SoT) to address these challenges. The article also discusses NASA’s effort to demonstrate real-world consequences and cost impacts on Boeing and Airbus due to supply structure changes and volatility. This work leveraged MITRE’s efforts to standardize security measurement and demonstrate its application and outcomes.
  • Advancing Space Technology for ISAM Maturity and Success – by Dassault Systèmes – Like the golden age of flight 100 years ago, today we are in the golden age of commercial space. New space missions – in this case, In-Space Service, Assembly, and Manufacturing (ISAM) – enable space capabilities to expand the space economy, improve life on Earth, and extend our use of space farther than ever.
  • Digital Engineering Enables Innovative Hardware Integration Opportunities in Aerospace – by SimVentions – Avionics systems need reliability and redundancy but face budget and time constraints. The US Navy’s Hardware Open Systems Technology (HOST) standard provides a modular and open approach for hardware interoperability and reuse. However, reliance on homegrown tools limits its long-term value and data reliability. SimVentions’ research for the US Navy led to the creation of the HOST Hardware Integration Toolkit (HHITS), demonstrating DE’s value in enabling transformative automation and integration for avionics systems.

JoI articles have covered diverse topics and themes, including industry digital transformation, data in the industrial internet, solutions at the digital edge, the role of IoT in enabling rapid response to Covid, industrial artificial intelligence, intelligent transportation, innovations in digital twins, smart cities, smart factories, trustworthiness, and many more. Download current and past editions of OMG’s JoI.

About OMG
When tech organizations, governments, and academia must solve discrete pieces of a technology puzzle or discuss matters of common interest, they often seek to join or form a consortium. Since 1989, Object Management Group®️ (OMG®️) has created and nurtured a productive community with common technology interests and problems to resolve. OMG communities include Augmented Reality Enterprise Alliance (AREA), Consortium for Information and Software Quality™ (CISQ™), Digital Twin Consortium®️ (DTC), and OMG Standards Development Organization (SDO®). OMG is global, not-for-profit, and vendor-neutral. Visit OMG.

About the AR for Enterprise Alliance (AREA)
The AR for Enterprise Alliance (AREA) is the only global membership-funded alliance helping to accelerate the adoption of enterprise AR by supporting the growth of a comprehensive ecosystem. The AREA accelerates AR adoption by creating a comprehensive ecosystem for enterprises, providers, and research institutions. AREA is a program of Object Management Group® (OMG®). For more information, visit the AREA website.

Object Management Group and OMG are registered trademarks of the Object Management Group. For a listing of all OMG trademarks, visit https://www.omg.org/legal/tm_list.htm. All other trademarks are the property of their respective owners.




Augmented Reality for Enterprise Alliance Announces the AR Security Infographic

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The infographic has ten sections for AR Security. The sections contain the risks and considerations related to the topic within AR. Each section has a summary to the left when it is clicked on. There is a detailed page for the section when clicking the ‘LEARN MORE’ button.

“AR headsets pose unique security risks for businesses. Traditional mobile security isn’t enough,” said Mark Sage, Executive Director of the AREA. “Vendors, IT departments, and users share responsibility for securing AR.”

The sections include:

Attack Surface—Pathways to infiltrate and corrupt data.

  • Connection Abuse—Enterprises contain AR devices that connect many mobile devices. Understanding the network connections and potential threats at all levels is essential.
  • Physical Breach—AR devices pose unique security risks because they collect real-world data (audio, video, location), unlike traditional IT systems.
  • System Breach—AR devices introduce new security risks beyond those of mobile devices.

Data Domains – Nefarious agents use these domains to eavesdrop, pilfer, and exploit enterprises.

  • Trust Exploitation/Data Extraction—AR devices pose unique security challenges due to their ability to interact with the physical world.
  • External Services/Physical World Data—AR devices collect vast user data through cameras, sensors, and microphones.
  • Environment/Object/Visual Manipulation—AR devices introduce unique security risks for businesses. Unlike traditional IT systems, AR devices collect real-world data (audio, video, location) that attackers can exploit.

Considerations

  • Configuration & Management/Integrity Protection—AR devices face mobile device security challenges, including logging, malware detection, and incident response.
  • Root of Trust/Physical Security—AR devices require a hardware root of trust for core security functions due to their unique hardware and complexity.
  • I/O Security/Identity—AR’s unique hardware and data collection require careful security assessment of all components to minimize confidentiality, integrity, and availability risks.
  • Access Control/Monitoring & Analysis—AR’s new voice, gesture, and gaze controls make strong passwords difficult for secure access. Biometrics offers a solution, but integrating them securely company-wide is complex.

The AREA Security Committee member companies and Brainwaive LLC contributed expert insight to completing the AR Security Infographic.

 

About the AR for Enterprise Alliance (AREA)

The AR for Enterprise Alliance (AREA) is the only global membership-funded alliance helping to accelerate the adoption of enterprise AR by supporting the growth of a comprehensive ecosystem. The AREA accelerates AR adoption by creating a comprehensive ecosystem for enterprises, providers, and research institutions. AREA is a program of Object Management Group® (OMG®). For more information, visit the AREA website.

Object Management Group and OMG are registered trademarks of the Object Management Group. For a listing of all OMG trademarks, visit https://www.omg.org/legal/tm_list.htm. All other trademarks are the property of their respective owners.




ORAU awards 35 research grants totalling $175,000 to junior faculty at its member universities; GDIT and the AREA fund single grants in new specialty areas

ORAU Award

The awards recognize faculty members for their work in any of five science and technology disciplines: engineering and applied science; life sciences; mathematics and computer science; physical sciences; and policy, management or education. GDIT’s award funds research in supply chain innovation while The AREA’s award focuses on augmented reality in the workplace.

“Each year, ORAU supports the research and professional development of emerging leaders at the universities who are members of our consortium,” said Ken Tobin, ORAU chief research and university partnerships officer. “The Powe Award program is always extremely popular and very competitive. We are grateful to join with GDIT and The AREA in expanding the research focus of these awards.”

“The AREA is excited about supporting faculty research in higher education to support the use of AR in the enterprise,” said Mark Sage, AREA executive director. “Our mission is to further the adoption of interoperable AR-enabled enterprise systems.”

Alex McGuire, GDIT’s vice president and supply chain officer, added, “As a supply chain innovator, we’re honored to support ORAU grant recipients and their research to advance and apply next-generation science and technology.”

The Powe recipients, each of whom is in the first two years of a tenure track position, will receive $5,000 in seed money for the 2024-25 academic year to enhance their research during the early stages of their careers. Each recipient’s institution matches the Powe award with an additional $5,000, making the total prize worth $10,000 for each winner. Winners may use the grants to purchase equipment, continue research or travel to professional meetings and conferences.

Since the program’s inception, ORAU has awarded 910 grants totaling more than $4.55 million. Including the matching funds from member institutions, ORAU has facilitated grants worth more than $9 million.

The awards, now in their 34th year, are named for Ralph E. Powe, who served as the ORAU councilor from Mississippi State University for 16 years. Powe participated in numerous committees and special projects during his tenure and was elected chair of ORAU’s Council of Sponsoring Institutions. He died in 1996.

 

Recipients of the Ralph E. Powe Junior Faculty Enhancement Awards for the 2024-2025 academic year are listed below:

 

 ORAU Award Recipient Member Institution
Augusta University Evan Goldstein
Catholic University of America Dominick Rizk [GDIT Award]
Duke University Di Fang
Fayetteville State University Chandra Adhikari
Florida International University Asa Bluck
Iowa State University Esmat Farzana
Iowa State University Qiang Zhong
Louisiana State University Sviatoslav Baranets
Michigan Technological University Tan Chen
Oakland University Alycen Wiacek [The AREA Award]
Ohio State University Zhihui Zhu
Penn State University Tao Zhou
Purdue University Justin Andrews
Tulane University Daniel Howsmon
University of Alabama at Birmingham Rachel June Smith
University of Alabama in Huntsville Agnieszka Truszkowska
University of Arizona Kenry
University of Arizona Shang Song
University of Colorado Denver Stephanie Gilley
University of Colorado Denver Linyue Gao
University of Delaware Yan Yang
University of Florida Angelika Neitzel
University of Houston Ming Zhong
University of Memphis Yuan Gao
University of Mississippi Yi Hua
University of New Mexico Madura Pathirage
University of North Carolina at Charlotte Lin Ma
University of North Texas Linlang He
University of Oklahoma Kasun Kalhara Gunasooriya
University of Texas at El Paso Eda Koculi
University of Utah Qilei Zhu
University of Wisconsin-Madison Whitney Loo
Vanderbilt University Alexander Schuppe
Vanderbilt University Lin Meng
Virginia Tech Jingqiu Liao
Washington University in St. Louis Xi Wang
Yale University Huaijin Ken Leon Loh

 

For more information on ORAU member grant programs, visit https://orau.org/partnerships/grant-programs/index.html.

ORAU provides innovative scientific and technical solutions to advance national priorities in science, education, security and health. Through specialized teams of experts, unique laboratory capabilities and access to a consortium of more than 150 colleges and universities, ORAU works with federal, state, local and commercial customers to advance national priorities and serve the public interest. A 501(c)(3) nonprofit corporation and federal contractor, ORAU manages the Oak Ridge Institute for Science and Education for the U.S. Department of Energy. Learn more about ORAU at www.orau.org.

 

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About the AR for Enterprise Alliance (AREA)
The AR for Enterprise Alliance (AREA) is the only global membership-funded alliance helping to accelerate the adoption of enterprise AR by supporting the growth of a comprehensive ecosystem. The AREA accelerates AR adoption by creating a comprehensive ecosystem for enterprises, providers, and research institutions. AREA is a program of Object Management Group® (OMG®). For more information, visit the AREA website. Object Management Group and OMG are registered trademarks of the Object Management Group. For a listing of all OMG trademarks, visit https://www.omg.org/legal/tm_list.htm. All other trademarks are the property of their respective owners.

 




Theorem Solutions – Placing models using QR codes in Augmented & Mixed Reality

How to Use QR Codes in HoloLens 2 Mixed Reality

Video: Using the QR Code Offset tool in Microsoft HoloLens 2The QR code offset feature using QR Code Detection in Microsoft HoloLens 2, allows a QR code to be utilized as an origin point when visualizing 3D models in MR. In Theorem Solutions’ Visualization Pipeline, users can set where the digital model will appear in relation to a QR code. Then any time you use a QR code to load the model it will appear in the same place.

This helps put models in context and allows users to see if something will fit in a certain location. For example, when seeing if parts would fit within an automotive setup, a QR code can be used to set the origin in the center of a car and digital models of parts can be positioned using the offset feature. This allows users to be more exact with the placement of their models when working with physical objects and digital models together.

Additionally, provided the QR code isn’t moved, this feature allows users to load a model in the same place every time. This gives users greater flexibility to their work process, allowing users to look at multiple models in succession, and then revisit a previous model with the assurance that the model will remain exactly where it needs to be.

Using QR Codes in Augmented Reality

For example, the Image Tracking feature in Theorem-AR can be used to load a large factory layout or production line and position it over a QR code. This is ideal for when you are looking to visualize large designs on a table top to be able to see all the data at once. The ability to utilize this on your handheld device makes XR technology much easier and accessible for such use cases.

Use Cases

QR codes can give users flexibility when working with digital objects interacting with a physical environment, and it is designed to be adaptable to a wide variety of use cases. But here are some examples of possible use cases that are enhanced by QR codes.

Precise Placement in MR- QR codes are particularly useful in XR when consistent precision is required. If you needed to line up two holes for a bolt to go through, for instance, you could use the QR Code offset feature to position the digital model correctly and ensure everything lines up.

Scaling large data in AR- Additionally, the ability to set a point of origin in the real world is useful when visualizing large data in AR. Having a positionable point of origin makes scaling much easier within AR, particularly when it comes to larger datasets. With QR codes you can scale the model larger or smaller, but the point of origin will remain the same.

In Summary

QR codes can be used in Augmented and Mixed Reality in a variety of different ways depending on the use case. They allow users to set a point of origin in the real world using a QR code, and with Microsoft HoloLens 2 users can position models in relation to the QR code.

With QR codes you:

• Can load 3D models into the same position multiple times
• Gain more precision when arranging digital models alongside physical objects
• Are able to scale models easier in AR
• Have greater flexibility with how your digital models are positioned in relation to the real world




Is AR and VR in Commercial Aviation Taking Off?

Which Aviation Groups are Providing AR and VR Solutions?

Celebi Aviation Holding are setting up an aviation academy in Turkey. The Celebi Aviation Academy in Turkey being certified by the International Air Transport Association (IATA) and Training Validation Program (TVP). Recognising the academy as an official Center of Excellence in Training and Development. Allowing for the student to virtually sit airside, along many Airbus and Boeing planes. Covering various elements of commercial aviation, from pre arrival too post departure inspection. The various scenarios presented give aviation students a safe environment Letting students find solutions to identified faults. Allowing for difficult environments. Such as different environmental conditions, under LVO (low visibility operations) and night time operations. Japan Airlines teaming with Asia’s largest manufacturer Tecknotrov and Quatar Airlines to invest in more autonomous training for pilots and engineers. Expectations for AR and VR in aviation training has always had a strong relation; both recently and throughout previous generations of the technology. So, it comes as no surprise that, with the well respected foundation between the mixed reality space and aviation. The predicted growth rate of the AR and VR aviation markets is expected to be more than $1372 million by the end 2025. It is important to note the practical strides is where AR and VR fit into the expected processes for a workers day to day routine. With solutions for almost every team member involved in the flyers journey. AR offers flight attendants and handlers a paperless workflow, obviously aiding with cross contamination in post pandemic, busy work environment. SATS, the chief ground-handling and in-flight catering service provider at Singapore Changi Airport. Having integrated M300 smart glasses to 600 of their employees. Getting rid of pen and paper methods during luggage handling. Allowing for quick QR scanning, saving a reported 15 minutes for each flight.

What Can Passengers Expect?

Passengers are also become part of this landscape; VR can offer flyers new forms of entertainment during their long journey. Airfrance are partnered with SkyLights. A VR inflight entertainment group working from San Fransico. Together they have created a unique headset for Airbus A340 flights. Skylights boast a massive success rate with passengers using their VR entertainment headsets during flights. With a 90% recommendation rate and 4h average usage time among passengers. Lufthansa are also innovating for their passengers. Creating a 360-degree immersive experience for passengers to watch while travelling. With worldwide prospects for flyers and aviation workers, when flyers return to airports in mass. They could be presented with more AR and VR options than ever. Making the return to the runway a breeze.




Vuzix AR Glasses For EMTs

During the experimental program, select ambulances are given access to a Vuzix M400, lightweight smart glasses capable of projecting virtual images over the real-world, which EMTs can use to convey critical information to hospitals before their arrival via two-way audio and video calls.

By allowing doctors and nurses access to a patients vital signs, ECG readouts, and facial expressions in real-time, Vuzix claims that various departments can perform examinations and preliminary medical treatment before the ambulance even arrives. Hospital staff can also advice EMTs during in-transit emergency treatments, such as a blood transfusion or surgery.

“Among their expanding healthcare uses, Vuzix smart glasses can be an important life-saving tool for EMTs that require critical interaction and support from the hospitals to which they are headed,” said Paul Travers, President and Chief Executive Officer at Vuzix, in an official release.

“Our glasses are lightweight, comfortable and completely wireless, making them ideal to be used alongside the other head-mounted equipment EMTs must wear. We look forward to seeing an expansion of this trial by its participants, as well as adoption for similar usage by other providers in Japan and around the world.”

Vuzix AR smart glasses are currently being tested in select ambulances operating out of the Shunto Izu Fire Department in Japan, with plans to expand to additional ambulances in the future. The collaborative effort is being spear-headed by Juntendo University, Shizuoka Hospital, the Shunto Izu Fire Department, and AVR Japan Co., Ltd.




Theorm-AR: Multi Model – Visualisation using familiar devices

What is Multi-Model Loading?

We’ve recently increased our Augmented Reality (AR) capabilities to include multi-model loading, to meet the evolving industry requirements and customer needs for XR. Users can now load multiple models at once into the same scene, making the technology even more flexible.

Previously, only one model at a time could be loaded into an AR session. However, with multi-model loading, users can now visualize and mark-up multiple models at once. This gives users greater flexibility in their everyday working processes. Allowing them to quickly alternate between looking at one model and another to see how they compare, line-up or fit the available space. Pre-defined digital layouts that were previously only available in Mixed Reality and Virtual Reality are also now available in Augmented Reality. With Theorem-XR supporting multiple devices and data types, and only needing to prepare data once, this additional functionality in AR is closing the gap for what devices can be used in XR use cases.

How is it Used? Real Augmented Reality Examples

Factory layouts are an excellent example of a use case where Theorem-AR’s new multi-model loading is vital.

Part of a factory layout being visualized in the Theorem-AR application.

Being able to load pre-defined layouts on your smartphone or tablet enables you to work on much larger use cases such as defining shop floor plans in XR. You can visualize the relative scenery, components, and poseables, all on your handheld device.

It also gives you a good idea of how people will interact with a proposed factory layout. Including identifying what is in reach from a certain position, determining whether areas are accessible as well as assessing any risks. This can all be done in a re-configurable environment, allowing users to completely plan and adjust their layouts from the desktop before reviewing in AR.

The advantage of having this feature in Augmented Reality is that you can place the equipment models in your current environment. This means that you can visualize solid models in the room the equipment is planned to be in. The ability to analyze a proposed layout in this way means users can ensure layouts are correct before attempting to implement them. And since AR doesn’t require expensive headsets it’s easy to adopt for everyone involved.

A picture of the markup tool being used in the Theorem-AR app on the Samsung Galaxy Tab S7.

Enhance Your Design Processes

Another feature that is improved by multi-model loading is the ability to snap to a physical object with a digital model. With this feature, a physical object can be used as a reference point in order to automatically overlay a digital version. Users can now also arrange other parts around the digital model on desktop, which will appear when using this Snap To feature in AR. This allows users to test space requirements for a collection of parts using one part as a reference.

This combined with existing features, such as the mark-up tool to add notes and drawings, opens up the opportunity for engineers to collaborate with each other by identifying and easily sharing obstacles or flaws within a design.

To Recap

Extended reality is an excellent tool to remotely visualize design data from anywhere, and AR makes adoption even easier thanks to only requiring a handheld device such as a smartphone or tablet, which we all have access to. With the addition of multi-model loading users can now do even more with their data in AR; all while using a familiar technology that requires minimal training to use.

Factory layout planning is the best example of this, with users now having the ability to visualize layouts in the real world. Additionally, with design reviews, users can review multiple models from anywhere in the world.

Multi-model loading provides more options to address new use cases with AR, using devices that everyone has access to. Working around 3D design data has never been easier.




Building an immersive pharma experience with XR technology

In the world of pharma manufacturing, precision is key. To execute flawlessly, pharmaceutical scientists and operators need the proper training and tools to accomplish the task. User-friendly augmented reality (AR) and mixed reality (XR) technology that can provide workflow guidance to operators is invaluable, helping name brand companies get drugs, vaccines, and advanced therapies to patients faster.

AR has been a cost-effective way to improve training, knowledge transfers, and process execution in the lab during drug discovery and in the manufacturing suite during product commercialization. Apprentice’s AR Research Department is now seeing greater demand within the pharma industry for XR software capabilities that allow life science teams to use 3D holograms to accomplish tasks.

For example, operators are able to map out an entire biomanufacturing suite in 3D using XR technology. This allows them to consume instructional data while they work with both hands, or better understand equipment layouts. They can see and touch virtual objects within their environment, providing better context and a much more in-depth experience than AR provides.

Users can even suspend metadata in a 3D space, such as the entrance to a room, so that they can interact with their environment in a much more complete way, with equipment, objects and instruments tethered to space. Notifications regarding gowning requirements or biohazard warnings for example will automatically pop up as the operator walks in, enriching the environment with information that’s useful to them.

“It’s all about enhancing the user experience,” Linas Ozeratis, Mixed Reality Engineer at Apprentice.io. “At apprentice, our AR/XR Research Team has designed pharma-specific mixed-reality software for the HoloLens device that will offer our customers an easier, more immersive experience in the lab and suite.”

Apprentice’s XR/AR Research Team is currently experimenting with new menu design components for the HoloLens device that will reshape the future of XR user experiences, making it easier for them to interact with menus using just their fingers.

Apprentice’s “finger menu” feature allows users to trigger an action or step by ‘snapping’ together the thumb and individual fingers of the same hand. Each finger contains a different action button that can be triggered at any time during an operator’s workflow.

“Through our research, we’ve determined that the fingers are an ideal location for attaching AR buttons, because it allows users to trigger next steps without their arm or hand blocking the data they need,” Ozeratis added.  It’s quite literally technology at your fingertips.”

Why does the pharma industry want technology like this? Aside from the demand, there are situations where tools like voice commands are simply not feasible. The AR Research Team also learned that interactive finger menus feel more natural to users and can be mastered quickly. Life science teams are able to enhance training capabilities, improve execution reliability and expand the types of supporting devices they can apply within their various environments.

“Introducing these exciting and highly anticipated XR capabilities is just one stop on our roadmap,” Ozeratis adds. “There are bigger and bolder things ahead that we look forward to sharing as the pharma industry continues to demand more modern, intelligent technologies that improve efficiency and speed.”




AREA podcast features PwC’s Jeremy Dalton’s new book, Reality Check


As the Head of XR at PwC UK, Jeremy Dalton saw a fundamental problem in the marketplace: too many enterprises had misconceptions about – or simply didn’t understand – the tremendous potential of AR and VR to transform their businesses. So, Dalton took it upon himself to get the message out. 

The result is his new book, Reality Check. Reality Check dispels common myths about AR and VR and details how business leaders can integrate immersive technologies into their organizations to deliver more efficient, impactful and cost-effective solutions. Dalton backs up his argument with compelling case studies from organizations such as Cisco, Ford, GlaxoSmithKline, LaLiga, and Vodafone. 

AREA Executive Director Mark Sage hosted a podcast with Jeremy Dalton recently to discuss the book and its findings. Go here to hear their conversation. To order a copy of Reality Check and receive an AREA 20% discount, go here and enter the discount code AREA20 before March 5, 2021.