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How Augmented Reality will make surgery safer

Some of the biggest medical advances of the last few decades have been in diagnostic imaging—ultrasonogaphy, mammography, computerized tomography (CT), magnetic resonance imaging (MRI) and so on. The same forces that have propelled technology developments elsewhere—tiny cameras, smaller and faster processors, and real-time data streaming—have revolutionized how doctors use imaging in performing procedures. Almost every surgery involves some sort of a scan prior to incision. Even in emergencies, surgeons have ultrasound or CT to help guide the procedure. Imaging can now be performed in real time at the point-of-care during procedures, both big and small.

Yet, while imaging has radically evolved, how images are displayed is basically the same as it was in 1950. Visual data are always shown on a 2D flat screen, on displays that force health care providers to look away from the patient, and even away from their own hands while operating. Further, the images are not displayed from the perspective of the viewer, but rather from that of the imaging device: doctors have to use skill and imagination to understand and mentally project the images into the patient while they are doing procedures. Finally, different types of visual data are displayed separately, so doctors have to direct additional attention to mentally fusing multiple image types, such as angiography and CT, into a coherent representation of the patient. Acquiring this skill takes years of training.

Augmented reality (AR), a set of technologies that superimpose digital information on the physical world, has the potential to change all of this. In our research at the Maryland Blended Reality Center’s “Augmentarium,” we are prototyping AR applications in medicine, as are teams at Stanford, Duke and Johns Hopkins. In envisioned application, a surgeon using an AR headset such as Microsoft’s HoloLens would be able to see digital images and other data directly overlaid on her field of view. In such a scenario, the headset might display a hovering echocardiogram with vital signs and data on the characteristics of the patient’s aneurysm directly above the surgical field. The surgeon needn’t look away from the patient to multiple different displays to gather and interpret this information.

AR’s potential ability to concurrently display imaging data and other patient information could save lives and decrease medical errors. This is especially true for procedures done outside an operating room. The OR may be the safest place in the hospital, where one patient has an entire team of 4 to 8 dedicated doctors and nurses. Because everyone has pre-operative imaging, the procedures are generally well-planned. Anesthesiologists monitor the patient’s physiology and administer pain-controlling and life-saving medications. Surgical nurses make sure all of the necessary equipment is immediately available. Surgeons can be completely immersed in the operative task. But time in the room is extremely costly, and ORs are solidly booked with elective cases. Elective operations are an essential source of revenue for all hospitals, so there is incredible pressure to keep ORs full and flowing. Small, emergent procedures do not easily fit into this reality. As a result, many of these procedures are done outside the OR in intensive care units and emergency departments. It’s during these “bedside procedures” that patients may be most at risk and where AR could provide some of the greatest benefit.

The full article can be read here.




Augmented Reality in the Transportation & Logistics Sector

The world’s logistics and transportation industry is changing fast – and is in need of solutions to a number of keys, pressing business issues. These include:

  • a continuing demand for faster, cheaper and more ecologically sound ways of moving goods
  • stronger requirements for transparency and accountability of goods sourcing and delivery
  • the need for more efficient warehousing to keep up with the pace of goods manufacturing and distribution
  • and global economies that are increasing driven by e-commerce transactions that require delivery of goods directly to the homes of consumers.

The US government’s SelectUSA web site (which is aimed at encouraging direct foreign investment in the United States), the U.S. logistics and transportation industry alone totaled $1.48 trillion in 2015, and represented 8 percent of annual gross domestic product (GDP). Select USA’s analysis of the industry describes it as including

  • Logistics services
  • Air and express delivery services (EDS)
  • Freight rail
  • Maritime
  • Trucking

According to a recent report by strategy and analysis firm PwC, technology will play a big factor in the evolution of transportation and logistics as it works to meet the many challenges it faces. One of the key concepts in the PwC report is the idea of developing a “Physical Internet” that mirrors the digital internet that underpins much of our work today.

 




Scope AR Brings Real-Time Remote Assistance to More Than 100 Million Android Devices with ARCore

The company worked in collaboration with Google to build its Remote AR application for all ARCore-compatible devices, which includes over 100 million Android smartphones. In doing so, enterprises can now more easily use AR to empower real-time, remote collaboration among its workforce across a wide array of devices already in use in the office, factory floor or out in the field.

With newly added support for ARCore, Remote AR is one of the most platform agnostic AR tools on the market available for use on Android, iOS and Windows devices simultaneously, as well as select smartglasses and wearables, allowing organizations to easily experience the benefits of AR by using their device of choice.

“Augmented reality is continuing to gain interest within enterprise organizations across a variety of applications as a result of its unique ability to deliver on-demand knowledge sharing between a remote user and expert,” said Scott Montgomerie, CEO and co-founder of Scope AR. “Our support for ARCore demonstrates our commitment to support the most advanced technology available for Remote AR so our customers have the best experience possible on devices being deployed in the workforce today.”

Remote AR delivers the ability to save time and money, as well as improve knowledge transfer and retention by combining AR with live video streaming, voice, 3D animation, screen sharing, whiteboarding and world-locked annotations. Doing so simulates the effectiveness of having an expert on-site guiding a worker step-by-step on what to do.

Read the full press release here.

Read Scope AR’s member profile here.




Google and Kaon Collaborate, Increasing AR User Adoption in the Enterprise with Immersive Experiences Built on ARCore

With the launch of ARCore 1.0, Kaon Interactive continues to lead the AR adoption race in the B2B space, with 50+ live enterprise Kaon AR® applications in use by hundreds of thousands of customers, sales teams and channel partners globally.

ARCore is supported on 100M Android devices, and advanced AR capabilities are currently available on 13 different models (Google’s Pixel, Pixel XL, Pixel 2 and Pixel 2 XL; Samsung’s Galaxy S8, S8+, Note8, S7 and S7 edge; LGE’s V30 and V30+ (Android O only); ASUS’s Zenfone AR; and OnePlus’s OnePlus 5).

Dana Drissel, Vice President of Marketing at Kaon Interactive stated: “We don’t make AR and VR experiences for the sake of the technology. We produce extremely compelling 3D AR product tours and 3D AR immersive scenes – built on ARCore – that are developed to assist B2B companies in truly communicating their competitive value differentiation. Kaon has found a fun, tangible and successful business use-case for this enterprise-focused solution.”

Kaon Interactive has a scalable technology platform that has powered global adoption of interactive applications for the world’s leading B2B global companies such as Cisco, IBM, GE, Siemens, Dell EMC, Abbott, BD for several years.

“Google’s continuing breakthroughs in deploying augmented reality to mainstream devices have empowered our customers to connect with prospects and customers on a deeper emotional level,” remarked Gavin Finn, President & CEO of Kaon Interactive. “Our partnership has significantly increased global user adoption of our innovative sales and marketing AR applications, resulting in customers who are passionate about what our solutions do for their business.”

 




XenoHolographic SportTechie Partnership Introduce AR to Sports Industry

XenoHolographic’s AR platform provides sports teams, venues, and brands with the capability to create AR fan engagement in addition to leveraging AI for analysis of consumer behaviour in real time. The organisation was recently named the exclusive AR and AI mobile app platform for Aurora Games, a multi-esports, all-women’s international competition created by Jerry Solomon, sports management icon. The Aurora Games Mobile App features 3D content managed in the XenoCloud with real-time event score tracking, livestreaming capability, and gives fans ability to collect AR holographic content, available to trade as ‘Trading AR Collectibles’ implemented with XenoHolographic’s proprietary Blockchain platform.

Kevin Patrick, Senior Vice President of XenoHolographic, is quoted to have said that the company’s AR tech platform provides ‘one of the most advanced content management and distribution solutions of holographic mobile experiences for real time measured engagement’, and that their partnership with SportTechie will enable introduction of fan engagement solutions to well-known sports teams, brands, and venues.

Jim Capuano, Global Head of Partnerships at SportTechie, is also quoted to have said that the organisation is proud to partner with XenoHolographic and is excited to implement their AR and AI solutions this year.

As part of the collaboration, SportTechie will deliver consulting, referral, and marketing services to their partner. XenoHolographic will also sponsor a large variety of SportTechie’s content subscription platforms.




Google Ventures Startup Investment Allows Group AR Experiences

An article on Business Insider discusses Google Ventures’ $14.5 million round of funding for Blue Vision Labs, a UK technology startup to enable their development of Augmented Reality applications that multiple people can use at the same time.

The Blue Vision Labs started in 2011, but has now begun to detail its product, which works on the premise of ‘shared AR’. Rather than creating its own shared AR apps, they are working with developers to enable access to it.

So far, the company has raised $17 million in funding, from organisations such as Accel, Horizons Ventures, and SV Angel. Tom Hulme, leader of Google Ventures’ investment, discovered Blue Vision Labs via people working in London’s tech sector in addition to academic contacts. He particularly felt that navigation apps showed off Blue Vision’s technology; he is quoted to have said that the company found a way to reciprocally locate devices with an unspecified GPS position, which has the potential to be scaled up to allow games involving many people to be managed.

Hulme is also quoted to have said that AR is an area which Google Ventures are looking into for future investments, as mobile devices are now capable of delivering AR in a way that they can’t with Virtual Reality.




Cemtrex Announces Partnership Program for its Augmented Reality WorkbenchXR tool

The Early Access Partnership Program is intended for those organizations who are currently considering augmented reality / virtual reality / and mixed reality (XR) solutions presently and wish to get their hands on the product as early as possible.

Participants in the Program will be able to get a head start and work closely with Cemtrex as it rolls out this cost saving and productivity improvement software tool. To join the WorkbenchXR Early Access Program please visit www.workbenchxr.com.

Cemtrex intends to charge a per headset license fee for the product, however, the earliest adopters will receive VIP pricing. The application will be available this summer but Early Access participants will get priority access.

WorkbenchXR is intended to help assembly workers in manufacturing environments utilize both VR and AR headsets as well as connected “smart tools” to assemble products faster, reduce errors, and improve the quality assurance process. The application helps workers assemble products using custom designed work flows created by the team in an easy and agile manner.

WorkbenchXR can be utilized for all manufacturing industries where various parts are being assembled including aerospace, measurement, automotive, machinery, electronics, and many others. Additionally, the software tool can be used in distribution environments where object and marker tracking can be utilized to improve the efficiency and accuracy of tracking packages and equipment.

More can be read on GlobeNewsWire.




Irish Government prioritise funding for AR amongst other R&D

The Research Priority Areas 2018–2023 document which was recently published states new areas of study that will be key for investment over the time period assessed. The review was conducted as part of the Irish Government’s Innovation 2020 research and development strategy; it updates the areas that were first prioritised in the introduction of research prioritisation in 2012.

The aim of this initiative was to map government funding around areas of research most likely to provide large economic revenue. However, this policy was controversial when first introduced and still now among researchers who felt their disciplines were sidelined due to lack of commercial potential.

Key updates to the document include:

  • The ‘Energy’ area has been renamed to ‘Energy, Climate Action and Sustainability’
  • Priority areas for the above are now ‘Decarbonising the Energy System; and Sustainable Living’
  • In the area of ICT, robotics, artificial intelligence (including machine learning), AR and VR have all been added
  • The ‘Health’ area has been renamed to ‘Well-Being’
  • The ‘Sustainable Food Production and Processing’ area has been broadened to include the need for climate smart and environmentally sustainable food systems
  • The manufacturing area has been renamed to ‘Advanced and Smart Manufacturing’
  • The ‘Processing Technologies and Novel Materials’ has been renamed ‘Manufacturing and Novel Materials’

Professor Orla Feely, Vice-President for Research, Innovation and Impact at UCD, is in support of the updates, as she claims that they reflect major global opportunities for Ireland, and place importance on the UN’s Sustainable Development Goals. However, she is quoted to have aired concerns about reaching the national R&D intensity ambition of 2.5% of GNP by 2020.




Microsoft MR Partner Object Theory Brings AR to the Enterprise

Working with Fortune 1000 organisations to deploy HoloLens and Windows MR solutions in the enterprise in a range of use cases is necessary; e.g. internal workforce utilization, customer or marketing initiatives, or media and entertainment. Raven Zachary, co-founder of Object Theory, is quoted to have said that there are a lot of strong use case verticals, and a great deal of traction in the following sectors:

  • Medical
  • Automotive
  • Aerospace
  • Public sector
  • Defense
  • Manufacturing
  • Architecture
  • Engineering
  • Construction

All these verticals work with 3D content, therefore using a 2D monitor limits their use. HoloLens and Windows MR-powered devices enable users to move 3D content off a 2D monitor and into the physical world.

Object Theory is a small, three year old HoloLens software and design firm that was among Microsoft’s Mixed Reality Program’s first wave of partners in 2015. Zachary has 27 years’ worth experience within the technology industry, including mobile app design. In his Virtual Reality research, he discovered the software wasn’t compatible with the enterprise; after watching the livestream media event for the HoloLens, he realised this was the tech he wanted to focus on.

Zachary partnered with Michael Hoffman from the HoloLens team and together they founded Object Theory. They have created Prism, a technology for the HoloLens that enables remote collaboration between workers via a shared experience, which is powered by the Object Theory Mixed Reality Collaboration Service. Each member in a session is represented by an avatar, and 3D spacial sound and content sharing allows users to have a shared experience. Zachary is quoted to have said that a large auto manufacturer is currently piloting the tech to bring designers across multiple locations together which is more inclusive and immersive than a regular call.

As well as vertical markets, Zachary has a top five horizontal use cases for AR:

  • Collaboration
  • Remote expert
  • Training
  • Sales
  • Product and space design (in alignment with Microsoft’s Modern Workplace)

Vertical industries dominated by 2D content, such as financial services, shouldn’t be dismissed, as some of their companies have shown interest in visualising 3D data. Zachary encourages partners to apply to Microsoft’s Mixed Reality Program. Its partner program recently expanded and is open to ISVs and digital agencies worldwide.




Automating AI Startup Peritus Gets $2M Funding from Ideaspring

Peritus.ai is a tech startup which until now has been in “stealth mode”, but is now developing ways of utilising artificial intelligence to increase efficiency of data centre management.  They have received $2 million funding from venture capital firm Ideaspring Capital and The Hive, which will be used to expand and fortify their presence in India.

Ideaspring Capital is based in Bengaluru and was founded in 2016 by Naganand Doraswamy to invest in home-grown product startups. The fund has participated in seed rounds in Zapty providing enterprise software for collaborating on project management and task management; in Whodat, an augmented reality platform for developers to create inclusive AR experiences with markerless technology; in Lavelle Networks working on cloud computing and enterprise software.

Peritus is developing AI solutions for the enterprise. Data centres serve as the basis for delivering modern enterprise IT services such as the cloud. IoT Cloud Operators and Service Providers have to provide high availability and resilience, avoid downtime and accommodate fast-changing technology landscape and greater infrastructure complexity.

The startup further says that proof of concept is clear in how one of their early adopter customers was able to reduce their support burden by 65.7 percent while handling 37 percent more support requests.

The article explains how Peritus is applying AI and machine learning to infrastructure management for enterprise benefits and the business’ aims.  They have provable success stories as one of Peritus’ early adopter customers were able to reduce their support burden by 65.7% and handle 37% more support requests.

Full article on BWDisrupt.