Augmented Reality for Enterprise Alliance

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""Human factors""

Augmented Reality in the Aerospace Industry

Mar 2 2016

There are many use cases for Augmented Reality in the aerospace industry and the leaders in this industry have a long history with the technology. In this post, we review some of the milestones and provide highlights of the recent AREA webinar. In 1969, while working in the Human Engineering Division of the Armstrong Aerospace...

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Augmented Reality’s Expanding Role in the Automotive Value Chain

Oct 26 2015

  Use Cases for the Factory Floor With successful conclusions of pilots and trials, Augmented Reality continues to move into areas where the overlay of virtual information promotes vehicle quality and helps employees work faster and better, but also where more experience with the technology is a prerequisite. As well, higher numbers of AR implementations...

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Augmented Reality Use-cases at Newport News Shipbuilding

Sep 25 2015

Shipbuilding has been the perfect environment for industrial innovation for hundreds of years. Sails to steam, wood to iron, rivets to welds, blueprints to CAD, stick-built to modular construction–all major innovations to building extraordinarily complex vehicles. At Newport News Shipbuilding, we constantly seek new innovations to improve our safety, quality, cost, and schedules. Since 2007,...

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Republishing Technical Documentation in Augmented Reality

Aug 26 2015

Researchers have proposed a system for automatically republishing technical documentation (user manuals and work instructions) as Augmented Reality content for viewing with AR-enabled devices such as smart glasses. Peter Mohr et al. presented the paper, “Retargeting Technical Documentation to Augmented Reality” at the 33rd Annual ACM Conference on Human Factors in Computing Systems. The proposed...

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Comparison of VR and AR Personal Displays

Jan 29 2015

Sometimes a diagram is worth more than 1000 words but doesn’t include all the words you might have included. The new infographic prepared by ImmersisVR is a case in point. It compares the features of 5 hands-free display models across a few attributes: sociability, human factors, field of view,  manipulation of 3D objects and date...

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