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Augmented and Virtual Reality Market Analysis to 2025

Reportlinker has released a research report, “Augmented Reality and Virtual Reality Market to 2025 – Global Analysis and Forecasts by Technology, Sensors & Components and Applications.” The market has been separated into the segments technology, components, and end user industries; this includes education, medial, entertainment, aerospace and defence, retail, and industrial.

Major industry players mentioned in the report include:

  • AREA member DAQRI LLC
  • Blippar
  • Vuzix Corporation
  • Augmented Pixels Co.
  • Oculus VR LLC
  • Microsoft Corporation
  • Google, Inc.

Significant points emerging include:

  • The global ARVR market is predicted to grow at a compound annual growth rate (CAGR) of 41.2% from 2016 to 2025
  • The ARVR market is expected to cost $130.01 billion in 2025
  • Currently, the entertainment industry has the biggest application in the ARVR market and is predicted to grow at a CAGR of 43.9% from 2016 to 2025
  • North America currently has the highest adoption of ARVR technology
  • Asia Pacific is expected to be the leader of the ARVR market in the near future
  • In the report, ARVR market revenue has been analysed then data has been validated through primary interviews
  • Big Data visualisation is a key driver for the ARVR market
  • Retail applications are expected to increase the demand for ARVR tech
  • ARVR applications are spread across various markets: entertainment, education, medical, sports, and training

Regions covered in the report are:

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa

The full summary of the report can be read here.




Virtual and Augmented Reality Market Demand Predicted to Increase

A recent article on Digital Journal discusses Transparency Market Research’s report “Virtual and Augmented Reality Market – Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2016 – 2024.”

Important points mentioned in the article:

  • The top driver for the ARVR market is currently the increased integration of technology into consumer products and electronics
  • The demand for ARVR technologies is currently high in media and entertainment
  • The ARVR market is expected to grow rapidly due to varied ARVR applications and situations in the industry and medical fields
  • Use of tech such as GPS in smartphones is predicted to boost ARVR demand
  • The introduction of smart glass and smart lenses will also give the ARVR market an advantage
  • Other drivers of the market include introduction of computing tech devices and internet connectivity
  • The current market leader is North America
  • In North America and Europe, the demand for the ARVR market has been very high
  • Asia Pacific is showing many opportunities for the market via a growing consumer electronics industry as well as a great number of smartphone users

Regions analysed in the report include:

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

Key vendors in the industry mentioned in the report are:

  • Vuzix Corporation (US)
  • Wikitude GmBH (Austria)
  • Total Immersion (France)
  • Metaio GmBH (Germany)
  • Qualcomm Inc. (US)



Future Workplace Driven By Augmented Reality

A blog on forbes.com has stated that the future of work will dramatically change due to new technologies, one of which is Augmented Reality. Writer Maribel Lopez explains how in her research where she asks companies which technologies they are evaluating, and what new workplace experiences they are exploring, last year, most companies considered AR as a consumer gaming technology. Today, according to Lopez, companies are investigating AR as a way to make data more accessible and easier to understand; Augmented Reality in the workplace has the potential to deliver collaboration improvements and make hands-free data access easier.

A multitude of organizations and roles may trial and implement AR into the workplace, the article says, from knowledge workers viewing digital dashboards to a factory manager having equipment health displayed via a digital overlay.

Leaders are experiencing the benefits of Augmented Reality in the workplace and to improve product designs. Two enterprise examples quoted in the article are:

• Elevator manufacturer ThysenKrupp is using Microsoft’s HoloLens so that technicians can visualize the elevator repair before arriving on site. When the technician reaches the site, they can use AR to view repair guides and digital overlays of manuals while fixing the elevator.
• Augmented Reality is used by Bechtel via tablets to advance construction by replacing paper documents. It also lets engineers visualize walls and other items onsite.




Apple To Integrate AR Into iPhone Camera

There have been many reports this week that Apple is combining their iPhone’s camera app with Augmented Reality technology. (For example, on Business Insider).

Apple wants the addition of AR into the iPhone’s camera software to enable consumers to point their phones at a real-world object and have the iPhone recognize it. Another potential feature to be implemented with the use of AR within the camera app could be recognition and manipulation of people’s faces; in the most recent version of its iOS software, Apple incorporated facial recognition technology into the photos app.

Employees from Metaio and Flyby Media, AR technology companies acquired by Apple over recent years, are working in Apple’s camera group. When the Augmented Reality features are built into the iPhone camera app, the technology will be released by Apple as an SDK for app developers; the same way the Touch ID fingerprint sensor was released.

According to sources, Apple is working on a pair of smart glasses in order to pair them to an iPhone, and have employed John Border, previously Chief Engineer at Osterhout Design Group. The Business Insider article claims that Border is potentially moving Apple’s smart glasses project out of the exploration labs and into a more advanced stage.




Augmented Reality ‘Experimental’ in the Enterprise

An article appeared on TechTarget addressing the ‘experimental’ nature of Augmented Reality in the Enterprise. The article’s line of thought follows the extent to which Augmented Reality is being adopted in the enterprise, as businesses must work out its best uses, cost versus ROI and user acceptance.

Both Christine Perey, AREA Board member and former Executive Director, and The AREA’s current Executive Director Mark Sage, are quoted in this article.

Issues mentioned in the article include confusion around the difference between AR & VR, which is addressed and the fact that mobile apps are only 1 way to deliver Augmented Reality (others being wearables, smartglasses, head mounted displays and other hands free devices).

The state of the AR Market is touched upon including the industry early adopters. Popular uses are summarised, such as inspections, design reviews and in highly complex environments. The article offers a high level overview for industry decision makers looking for a greater understanding of how Augmented Reality can help in their enterprise.

The AREA also offers a huge range of resources for enterprise users and membership. Do take a look around our website for more information or get in touch!




Infinity AR Raising $18 Million

Israeli Augmented Reality company Infinity AR is raising an $18 million round of finance, reports e27. This will bring the company’s valuation up to US $60 million. Investment is said to come from Alibaba and Sun Corporation. The post also reports that Infinity AR has left the public market.

Working in the field of AR, Infinity is developing an SDK to help incorporate virtual images over physical objects with uses in training and remote assistance.




Augmented Reality in Farming

A post on Farm Industry News blog showed industry excitement about the possibility of using Augmented Reality on the farm. Whilst the article concedes that it may be some time before the technology is mainstream in farming, there are plenty of uses that the post encourages readers to consider:

  • Interacting with projection of farm building models, e.g. segmenting sections and “going inside”
  • Visioning potential for farm equipment manufacturers
  • Could reduce costly errors even at the design stage
  • Live yield maps and access to real-time weather data whilst on the farm
  • Potential for wearable or windshield technology to be used



ARVR Market to reach $130.01 Billion By 2025

WhaTech posted an article reporting on a study by The Insight Partners which analyses the Augmented Reality and Virtual Reality market to 2025. The report segments the ARVR market into technology, components, end-user industry, and geography.

It is predicted that the ARVR market will reach $130.01 billion by the year 2025, compared to $4.25 billion in 2015. In addition, developments of Mixed Reality are said to boost ARVR usage, and VR is expected to lose market share to AR.

Component segments in the report are:

  • Sensors
  • Semiconductor components
  • Others
  • Geographical regions studied in the report are:
  • North America
  • Europe
  • Asia-Pacific
  • South Africa

End-user industries studied in the report include:

  • Education
  • Entertainment
  • Medical
  • Real Estate and Architecture
  • Retail
  • Industrial
  • Aerospace and Defense

Key players in the market profiled in the report include:

  • AREA member DAQRI
  • AREA member Catchoom
  • Microsoft Corporation
  • Blippar
  • Oculus VR
  • Vuzix Corporation
  • Marxent Labs LLC

In 2015, North America held the major share of the ARVR market, due to leading tech companies such as Microsoft and Google, Inc., as well as complex internet infrastructure. Europe was the second leader of the ARVR market in 2015, and was led by the UK; however, it is estimated that the UK will lose its share to Germany from 2016 to 2025. Asia-Pacific is predicted to grow at a rate of 47.7% until 2025.




Global Automotive Augmented Reality Market Industry Analysis and Forecasts 2016 – 2020

A report has been released by 9D Research Group, analyzing the Global Automotive Augmented Reality Industry.

Aspects of the market mentioned in the report include:

  • Market drivers
  • Market restraints
  • Market opportunities
  • Market challenges
  • Inputs from leading industry experts
  • Segments and sub-segments in the industry
  • Performance analysis of the segments
  • Evaluation of trends that will influence growth prospects of the segments
  • Niche segments with growth potential and established companies in the market
  • Market forecast and estimates for each segment
  • The market’s leading players, consumers, clients, client distributors, and vendors
  • Analysis of leading market players
  • New project SWOT analysis
  • Investment feasibility / return analysis
  • Development trend analysis



Mobile AR Market Trends and Industry Forecast 2015 – 2019

Last week, EINPresswire released a report analyzing the Mobile Augmented Reality Market in the Asia-Pacific region. Augmented Reality is being used by enterprises for advertising and marketing purposes in Asia-Pacific, and is expected to increase at a compound annual growth rate of 135.35% from 2014 to 2019 in this region.

Key points covered in the report include:

  • Market overview
  • Market research methodology
  • Technology life style
  • Market landscape
  • Market drivers
  • Market challenges
  • Market trends
  • Analysis of major vendors in the market
  • Ecosystem of the market
  • AR engine, software applications, hardware

Key vendors mentioned in the report include:

  • AREA member Catchoom
  • AREA member NGRAIN
  • Blippar
  • Qualcomm
  • Aurasma
  • Wikitude
  • Metaio
  • Zappar