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Weekly Roundup of Market Reports Feb 10 2017

In this weeks’ news there have been many market reports. Firstly, released by Whattech a market report about the Augmented Reality and Virtual Reality apps global market forecast to 2022.

This report about 2017 Global Augmented Reality and Virtual Reality Apps Market Report is an in-depth research report based on the world’s major regional market conditions of the AR and VR apps market.

Main regions from this report:

  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India

Key companies talked about in this market report include:

  • Augmented Pixels
  • Aurasma
  • Blippar
  • Catchoom (AREA Member)
  • DAQRI (AREA Member)
  • Wikitude

The second report by Einnews talks about a new market report, the Augmented Reality Market Key Players, Industry, Overview, Supply and Consumption Analysis Worldwide to 2022. Some of the key topics talked about in this report include:

  • Augmented Reality
  • Digital Workflow
  • Smart Headset
  • Smart Glasses
  • Internet of Things
  • Shop-floor AR
  • Wearable Computer
  • Process Image

There is a long list of market participants including AREA members: APX Labs (now Upskills) Atheer, Augmate and DAQRI.

The last report this week by newsmakers talks about the Global Augmented Reality and Virtual Reality Healthcare Market. This market is expected to grow at a compound annual growth rate of 17.2% during the forecast period. Applications covered in this report include:

Fitness Management 
• Pharmacy benefit Management 
• Education 
• Diagnostics 
• Rehabilitation and Therapeutics 
• Medical Training 
• Pain Distraction 
• Surgical and Diagnostic Imaging 
• Patient Care Management 
• Virtual Reality Exposure Therapy (VRET) 
• Simulation 
• Other Applications

Products Covered: 
• Augmented Reality (AR) 
o AR Displays 
o AR Sensors 
o AR Input Devices 
o AR Semiconductor Components 
• Virtual Reality (VR) 
o VR Semiconductor Components 
o VR Devices 
o VR Sensors

Technology Covered: 
• Augmented Reality (AR) 
o Wearable AR System 
o Vision-based AR System 
o Mobile Device-based AR System 
o Spatial AR System 




Trimble and University of Cambridge using HoloLens in Construction

HoloLens app developer Trimble has been working with the University of Cambridge, UK to find practical applications for Microsoft’s holographic technology in the construction industry.

Trimble developed the SketchUp Viewer app, which allows architects to see hologram versions of building models when they’re wearing the HoloLens headset.  Along with the University of Cambridge’s Construction Information Technology Lab are trialling the holographic technology in two ways:

  1. To help building inspectors when carrying out remote structure assessments. Instead of on site visits they can use Hololens to see all physical and digital information in one go.
  2. To automatically detect damage in bridges. High-resolution images can be taken by local teams and sent to inspection engineers, which can then review the integrity of a bridge in mixed reality using HoloLens, making recommendations for repairs or other preventative measures.

Ioannis Brilakis, Director of Construction IT Laboratory at the University of Cambridge, said: “The construction sector is undergoing rapid transformation as a result of the revolution in digital engineering. This exciting relationship with Trimble will enable us to work together to push forward our agenda to develop new, transformative tools and technologies to deliver a much safer and more productive construction industry and help build the infrastructure on which the well-being of society depends.”

 




Naval Applications of Augmented Reality

A press release issued Feb 2 2017 states that Microsoft and Johns Hopkins University Applied Physics Laboratory have partnered with the U.S. Navy to determine potential naval applications of Augmented Reality technology.

The Navy said Tuesday the disruptive technology laboratory at Naval Surface Warfare Center Carderock division will also work with other government agencies to identify uses for Microsoft’s HoloLens in support of Navy and Marine Corps operations.




The Economist – AR will Be Big in Business First

An opinion piece on The Economist dated February  4th 2017, offers the opinion that Augmented Reality will be big in business before it is accepted more widely.

Wearables are discussed and the idea is to build a pair of “smart glasses” that do everything a smartphone can, and more. Augmented Reality (AR) would “paint computerised information directly on top of the wearers’ view of the world”.  The article’s main thrust is that if AR can be made to work as its advocates hope, AR could bring about a new and even more intimate way to interact with machines.

The technology is advancing rapidly. Several companies already make fairly simple glasses that can project flat images for their wearers. They are increasingly popular with warehousing and manufacturing firms, who can use them to issue instructions to employees while leaving their hands free.

Firms such as Magic Leap, Meta and Microsoft, are building more capable headsets that can sense their surroundings and react to them, projecting convincing, three-dimensional illusions onto the world. Microsoft is already running trials of its HoloLens headset in medical schools and architectural practices.

Social factors often govern the path to mass adoption, and for AR, two problems stand out.

  1. Aesthetics: HoloLens is an impressive machine, but few would mistake it for a fashion item. The author argues the case for beauty, as with Apple’s products.
  2. Goggle Glass was accused of being ‘sinister’ with people worrying that users were covertly filming everyone they came into contact with.

Both of these problems are solvable since computers and costs both shrink over time.  It may well be possible one day to build a capable and affordable AR computer that looks like a pair of fashionable glasses.

The article concludes by stating that Augmented Reality will first become popular in the world of work, before being accepted amongst the masses, and follow a similar route to popularity as the mobile phone.




The Latest in Global Augmented Reality Reports

Each week The AREA looks through all the market reports relevant to Augmented Reality specifically with a focus on AR in the enterprise. Many of these reports contain facts and projections around both the AR and VR markets.  Our focus is on bringing you the highlighted facts related to AR in the Enterprise and other headline facts from the industry.

Earlier this week a report was released by whatech stating the global AR and VR Market is expected to grow at a compound annual growth rate of 85.4% and it set to grow 44.5% over the period of 2016 to 2022.

This market is expected to grow due to an increase in awareness about technologies among consumers, mass scale adoptions of both augmented and virtual reality in many industries and an integration of AR and VR to create mixed reality for future technologies.

Main points that have been stated in this report consist of:

  • Commercial application of AR generated the highest revenue among all applications.
  • The commercial sector is utilizing AR technology on a wider level
  • AR applications are being used by retail companies through tablets and smart-phones
  • Mobile advertising is being used by AR companies to increase brand recognition
  • The market is dominated by the North American Region
  • Most prominent companies in the hardware segment are American
  • China is expected to play an important role due to their well-established manufacturing and engineering sector.

 

Please note, the AREA Is not involved with producing the market reports nor affiliated with them.




Xinova and Aetho Join Forces On Tools For VR and AR

An agreement, stated in a report by geekwire, took place last week involving Xinova (Seattle-based invention factory) and Aetho (San Franciso-based venture.) These two companies have struck a deal with each other.

The article states that Aetho are to license intellectual property from Xinova in support of its push into AR and VR products. Intellectual property managed by Xinova is critical to Aetho’s plans. Xinova is a standalone company which focuses on co-development of innovations by a network of 10,000 inventors in more than 30 countries.

Harrison Lee, Co-founder and CEO of Aetho said in a statement when announcing the agreement: “Behind the scenes, we’ve worked tirelessly to push the limits of visual engagement. We delved into 3-D imaging in our infancy, knowing full well the proliferation of AR/VR consumption devices would soon catch up”.

As well as Aetho being Xinovas latest collaboration they also collaborate with other companies such as Robotic Vision Technologies, Eden Research, Retrace, Coffee Flour and Collins Woerman. Their CFO and Head of Investments, DG Kim as spoken out about this agreement. “The AR/VR space is a wide-open playing field, ripe for mass market adoption, and we believe that Aetho has the power to change the ways that people interact in both business and leisure scenarios through the use of both AR and VR.”




Apple Files Augmented Reality Wearables Patent

An article on Upload VR suggests that Apple is working on something in the VR/AR space. A newly published patent may offer clues to this. The patent is for a “wearable information system having at least one camera.” According to the abstract:

“The invention is related to a wearable information system having at least one camera, the information system operable to have a low-power mode and a high power mode. The information system is configured such that the high-power mode is activated by a detection of at least one object in at least one field of view of the at least one camera.”

Claims for this patent provide further details as to the scope and focus of the ideas. One claim explains that this creation would feature “a head-worn display and at least one camera attached to the display being configured to receive information in a same viewing direction as the head worn display.”

The additional claims focus primarily on the importance of the low and high power modes which seem to be triggered depending on what the camera is detecting. This camera would be capable of tracking “intensity information, color information, and depth information.”

The drawings inside this patent are mostly of flow charts detailing the way the system will operate. However, one drawing shows a human figure using what appears to be a smartphone to analyze different points of reference on a nearby building. Another image shows a user wearing a similar device around their neck and walking through an art gallery.

“As soon as an interesting piece comes into sight, the system can ‘wake up’ and move to a high power mode, for example in order to download interesting content and display it using Augmented Realty or in order to start an audio-clip, explaining the piece,” an excerpt from the patent reads.

So in essence what we’re seeing here is a patent for a very small piece of a technology that could be highly relevant for AR — that is, the ability for whatever wearable computer you’re using to have enough power to last an entire day. This patent covers that by outlining a low power mode when you don’t need the device.




Will Augmented Reality Change the Workplace?

In a recent article, written by The Marlin Company, Augmented Reality is about to change the workplace. The author argues that the AR technological advancement is to make a big difference in our working lives. Augmented Reality will benefit employees and the advantages are likely to fall into 2 baskets: Training and actual work.

Using Augmented Reality means that people can be trained in ways never before thought possible. One example is a new heart surgeon learning to work on live patients without endangering the actual patient who might be a thousand miles away.

In actual on-the-job use, AR is a huge productivity enhancer.  The reader is invited to consider a field technician working on a jet engine repair on the tarmac, looking up mechanical drawings instantly to see what’s wrong and immediately order the correct part.  The worker is then able to see an overlay animation showing how to remove the defective part and install the replacement.

The medical profession gets a mention too with the idea of doctors examining, diagnosing and treating patients with the enhancement of Augmented Reality technology.

The author acknowledges that all of these examples are now in practice, but mostly these are in trials and small roll-outs. Over the next couple of years, we’ll start to see this everywhere and likely experience it ourselves.

 




Smart Glasses by DAQRI Scale Down Smart Helmet Technology

AREA Member DAQRI has been in the news this week.  DAQRI’s Smart Glasses, released at CES this year, are the latest addition to its line of Augmented Reality gear, says an article in the Architect magazine.

DAQRI’s new release is a technology that builds on the company’s Smart Helmets. The Smart Helmet allows construction workers to use 4D displays and visual-inertial navigation to map out their surroundings. However the new Smart Glasses bring AR and VR technology to everyday office environments as well as industry.

The Smart Glasses operate on a sixth generation Intel Core m7 processor and use Intel’s RealSense LR200 Depth Sensor which can gauge depth and pinpoint the user’s location just like the Smart Helmet. However the main difference between both technologies is that the glasses, by design are noticeably more compact and are lighter that the helmet weighing in at 14 ounces. Unlike the helmet the glasses do not provide physical protection and do not allow thermal imaging technology that helped workers monitor and maintain work sites.

The Smart Glasses will excel in environments where employees would benefit from sharing files and images in real-time. They can help with remote assistance by utilizing its AR tracking camera which allows users to relay what they are seeing firsthand via the computer to their colleagues. These Smart Glasses by DAQRI also comes with a compute pack which can be connected and disconnected to share recorded information with co-workers.

 




Machine Vision, Mixed Reality and Augmented Reality Enterprise Devices

A press release issued Feb 2 2017 reveals a perspective that may interest readers based on ABI research.

With Augmented Reality (AR) and Virtual Reality (VR) head-worn device shipments to reach 37 million by 2018, at an 83% CAGR, ABI Research identifies several innovative companies that will lead market development, including Fovi3D, Meta, and Sensics.

The article suggests it is manufacturers in adjacent markets, particularly machine vision, that will have the most substantial impact. Companies such as Eonite Perception, Occipital, and uSens will not only spur overall market development but help to position Mixed Reality (MR) as a key future disruptor to existing AR enterprise implementations.

Shelli Bernard, Research Analyst at ABI Research is quoted as saying: “The development and evolution of user input technologies is key as AR and MR markets grow, as the technologies will support accurate and intuitive hands-free interaction as implementations within the workplace become more commonplace.”

While VR will dominate the revenue balance between AR and VR until 2019, at which point AR will grow to reach 53% of a $57 billion market, innovations continue to occur in both markets.

Both hardware solutions providers–optics provider Lumus and AR device manufacturer Meta–and software and content delivery-focused companies–ar4.io and VREAL–are showing marked innovation through their latest offerings.

Additionally, companies such as Mind Maze are capitalizing on the potential for AR and VR within specific market verticals, with Mind Maze targeting the healthcare market to support brain injury recoveries.

“As vendors work to improve their AR and VR solutions, innovations through adjacent and enabling technologies will spur future market development,” concludes Bernard.

The findings are taken from the report: ABI Research’s Hot Tech Innovators in AR/VR https://www.abiresearch.com/market-research/product/1026667-hot-tech-innovators-in-arvr/