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DAQRI Partners with Flex for Production of Augmented Reality Headsets

Launched at this year’s CES, DAQRI introduced Smart Glasses that are a powerful, lightweight and comfortable headset. Designed for use in multiple settings such as medical, engineering, construction and manufacturing, they also provide a visual computing medium which allows wearers to see guided work instructions.

The article states that not only will Flex be manufacturing DAQRI’s headsets they will also be managing logistics directly to the consumer and provide after-market services including repair maintenance.

Brian Mullins, CEO and Founder at DAQRI said, “the pace of growth across our Augmented Reality platform continues to accelerate. It’s now time for DAQRI to scale operations to meet our customer demand. By working with Flex, not only do we get access to a global system of production and logistics, but we get a true innovation partner as we build the future of Augmented Reality. That’s very powerful.

To read the article in full, click here.




AR enables new business opportunities in Manufacturing by XMReality

“Our clients are located all over the world, manufacturing anything from cosmetics to pharmaceuticals and heavy machinery. Some clients make as many as 1,000 tubes per minute, where each minute of downtime can result in significant financial loss,” says Christer Bäck, Customer Service Manager at Norden Machinery.

XMReality have then come up with intuitive solution to stop financial loss with their new ‘Remote Guidance’ being a valuable tool. This new tool enables its service staff to guide each other without being physically on site.

Niklas Rengfors, sales director at XMReality, said: “Our software can be easily installed on different hardware platforms, such as laptops, smartphones and tablets. Additionally, many users opt for the smart glasses that offer a wide field of view and let the user work with both hands free. The choice of hardware is based on the needs of the company.”

Common applications within the manufacturing industry include field service and aftermarket service, as well as training. Reduced travel costs, an improved service offering and a higher skill level within the company are some of the advantages that XMReality’s customers testify to.

To read the article in full click here.




ReadySC Training Program with Boeing

The program is operated by the SC Technical College System, trains workers for jobs at the Boeing assembly plant in North Charleston. Boeing is an AREA member. The program works with industry to provide classroom, lab and on-the-job learning for high-tech, high-skill and high-wage jobs in advanced manufacturing.

Today’s manufacturing workers must possess a completely different skill set than that of previous generations, utilizing such technologies as 3-D printing, augmented reality and robotics on the shop floor. They are more often required to work and communicate as a team, think critically and creatively solve problems.

This program works to meet the recruitment and training needs of industry partners such as Boeing, Bosch, Giti Tire, GKN, Mercedes-Benz, Michelin, Toray Composites and Volvo.  According to the article, the genius of this program is its flexibility and on-the-ground partnership with the industries that do the hiring and know what skills they need.

Boeing provides an excellent example. Boeing personnel worked alongside the readySC training team to develop an intensive career and technical education new-hire program. The company also advised the local technical colleges in the design and validation of more than 200 courses. In addition, Boeing worked closely with readySC in providing materials and expertise to help us create a realistic simulated work environment.




AR Already Changing the Way We Work

Augmented Reality (AR) is set to be the next step in the evolution of computing, and will arguably be the most intuitive and collaborative computing experience, changing the way we work. Countless hours of screen time have been dedicated to imagining how AR can better our lives. Even among our customers, we’ve noticed that both application developers and business decision-makers see AR as a tool for enhancing productivity.

However, there’s no need to continue imagining AR’s potential for improving the way we work – AR is already enhancing productivity at the workplace. Here are some of the ways AR is being used today:

The article walks through a few examples, including maintenance and assembly, with examples from Boeing and General Electric; 3D design for architecture; and data visulatization. In conclusion, as the 4th industrial revolution is under way, now is the time for businesses to futureproof their workforce and plan out how they can leverage AR to enhance worker productivity and optimize existing workflows and processes. 

 




More Examples of AR Uses in Healthcare Industry

Much has recently appeared in online articles about the widespread use of Augmented Reality in the Healthcare industry. More examples yet are on offer in an article by BizTimes.com Milwaukee edition.

Whilst in some of the article VR and AR are occasionally lumped together, there are specific examples of how AR is being used distinctly and sometimes in support of VR technology uses. Peter Smith, senior vice president of digital solutions at GMR Marketing LLC, walks the reader through a variety of examples of some of the ways in which the technology is being used in the healthcare industry:

  • Immersive, interactive and educational experiences are possible via augmented reality. GMR has produced a “heart experience” that transports the user to a museum-like space with an anatomically accurate, beating heart on display in the center of the room.
  • Thanks to VR imaging and haptic feedback, surgeons can try their hand at a procedure in the virtual world before performing an operation in the real world, where the stakes are much higher.
  • Virtual robotic surgery, meanwhile, will allow surgeons to operate on a patient in a different location.
  • Other uses for VR and AR include enabling doctors to experience their patients’ symptoms more viscerally—glasses simulating the condition of visual field loss, for example
  • Augmented Reality glasses, paired with a wearable glove, that simulate the inflammation—and frustration—that comes with carpal tunnel syndrome.

In terms of deployment, Smith predicts it will be commonplace in health care within two to three years. In the meantime, VR and AR continue to evolve at a rapid pace.




PTC: Big Partner Opps in IoT and Augmented Reality

AREA member PTC’s Kerry Grimes has been interviewed by Lynn Haber on Channel Partners Online.  PTC, host of the recent LiveWorx Technology Conference, held last month in Boston, is all about investing in a channel-led strategy as the company transitions from its CAD, PLM (project life-cycle management) and SLM (service life-cycle management) roots to Internet of Things (IoT) and Augmented Reality (AR).

Kerry Grimes is Senior Vice President, worldwide channel sales at PTC. In the interview he reveals insight on PTC’s channel strategy. PTC has about 400 partners. Grimes is a channel veteran who, prior to his current four-year stint at PTC, worked in channel sales at Siemens UGS PLM Software for eight years and also, among some other career moves, cut his teeth in the channel as director, channel operations, at IBM Software Group for 13 years.

Grimes states: “The company now has the vision and forethought in two key markets, two key technology waves that are coming at us: IoT and VR/AR – both pieces. We play in both those [VR/AR] markets. We see the AR market first, and that’s where we’re using things like digital twin to tie the physical world with the digital world together. We’re working on VR technologies, which now actually allow you to overlay CAD data while you’re looking at the physical world.”

The full interview can be read here.




Augmented Reality Smart Real World Decisions

An opinion piece written by Steve Jones on the Smart Industry website offers a view in how Augmented Reality promises to increase productivity in manufacturing and service sectors by delivering timely, useful information, enabling people to work without consulting technical manuals.

The article talks about improvements being made by augmenting human workers by 25-50% with AR also closing skill gaps as it allows less skilled workers to match the productivity of experienced workers. This type of AR technology is being tested in a range of manufacturing industries, warehousing and field-service environments.

Steve Jones, the author of the article believes we will see an increasing interplay between augmented reality for management and decision-support simulations. This will start from current metrics overlaid on a real business, moving on to proposed investments and reorganization, with future simulated realities. This will enable deeper understanding, rooted in the real-world, with evidenced-based proof to back up what can often be seen as ivory-tower process-improvement or investment decisions.

To read this opinion piece in full, click here.




New AR System to Help Medical Industry

An Augmented Reality System that could help clinicians manipulate and interact with patient imaging scans, related anatomical models and data from electronic medical records is being developed at Birmingham City University by researchers.

Many practical use cases for this technology are envisioned, including helping to relay to patients the effect of their lifestyle choices, how their anatomies are impacted by various diseases and what to expect from interventional procedures. The article by medgadget.com also states that this could be a practical hands-free way of navigating through tomography scans during surgeries without having to worry about maintaining sterility.

To track a person controlling the system cameras are used. Different gestures with your arms and hands can trigger certain actions like moving or rotating the virtual anatomy and sifting through different image sources. The article states that this is being designed to be open to integration with a wide variety of data sources and applicable to different diseases and conditions.

Dr. Ian Williams of Birmingham City University said: “The real advantages this brings are being able to visually demonstrate parts of the anatomy, using virtual models which can be customised for each patient and show how they have been impacted by lifestyle choices or how they may be changed following treatments or surgery.”

 

 




Startup company Varjo’s prototype AR/VR Headset

Varjo, a company based in Helsinki, Finland, is working on prototypes for Virtual and Augmented Reality with plans to make an early version of a headset. Varjo are hoping to sell headsets to professional users next year. This has been reported by technologyreview.com.

Varjo’s VR prototype builds on an Oculus Rift with a high-resolution micro OLED display and an angled glass plate in front of the headset’s regular display. The plate they use lets Varjo merge the two different displays into one image that you see when you put on the headset.

The author speaks of his experience using a Varjo headset and says that what Varjo is doing with this hack is similar to a technique known as foveated rendering, which shows you the highest-resolution images just at the spot where your eye is focused, and lower-resolution images in the periphery of your field of view (in much the same way the fovea, which is a point on the retina of the eye, does).

According to the article, Varjo plans to add the ability to track your gaze. Research Assistant Professor, Emily Cooper, notes that eye tracking can be hard to calibrate and isn’t always consistent.  One reason is that while we might look at the same object in the same spot over and over, we don’t always do it with the exact same part of our retina—which could throw off an eye tracker.

“It’s always important to keep in mind that people’s vision isn’t perfect,” Cooper says. “That can be a benefit—foveated rendering kind of exploits that in a way. But it can kind of get in the way sometimes.”

 




The 5 Best Dividend Stocks in Augmented Reality

The Motley Fool recently offered their views and thoughts on the best dividend stocks in Augmented Reality. AR and VR are seen as being sound investments according to the article. According to research, the AR market will reach an estimated $80 billion market size by 2025, compared to $34 billion for VR by 2022.

The 5 companies that the article discusses are the following:

  • NVIDIA (AREA Member) – Augmented Reality devices and software need lots of graphics processing capabilities, and NVDIA chips are easily at the top of their class.
  • Qualcomm – Qualcomm is best known for its mobile processors right now, but the company is betting that at least part of its future lies in using its chip prowess for AR gains.
  • Apple – Apple finally showed its AR hand a bit at its WWDC 2017 event earlier this month when it announced a new augmented reality developer kit, called ARKit.
  • Intel – Created a headset called Project Alloy, which combines both AR and VR capabilities.
  • Microsoft – Investors will already be aware of Microsoft’s HoloLens headset, which projects holographic images on top of the real world.

The AREA is in no way promoting investment in these companies but we did want to share with our readers that AR is seen as being a key area of investment globally and to share information on dividend stocks to those interested. To read the full article by The Motley Fool click here.