Is AR and VR in Commercial Aviation Taking Off?

Which Aviation Groups are Providing AR and VR Solutions?

Celebi Aviation Holding are setting up an aviation academy in Turkey. The Celebi Aviation Academy in Turkey being certified by the International Air Transport Association (IATA) and Training Validation Program (TVP). Recognising the academy as an official Center of Excellence in Training and Development. Allowing for the student to virtually sit airside, along many Airbus and Boeing planes. Covering various elements of commercial aviation, from pre arrival too post departure inspection. The various scenarios presented give aviation students a safe environment Letting students find solutions to identified faults. Allowing for difficult environments. Such as different environmental conditions, under LVO (low visibility operations) and night time operations. Japan Airlines teaming with Asia’s largest manufacturer Tecknotrov and Quatar Airlines to invest in more autonomous training for pilots and engineers. Expectations for AR and VR in aviation training has always had a strong relation; both recently and throughout previous generations of the technology. So, it comes as no surprise that, with the well respected foundation between the mixed reality space and aviation. The predicted growth rate of the AR and VR aviation markets is expected to be more than $1372 million by the end 2025. It is important to note the practical strides is where AR and VR fit into the expected processes for a workers day to day routine. With solutions for almost every team member involved in the flyers journey. AR offers flight attendants and handlers a paperless workflow, obviously aiding with cross contamination in post pandemic, busy work environment. SATS, the chief ground-handling and in-flight catering service provider at Singapore Changi Airport. Having integrated M300 smart glasses to 600 of their employees. Getting rid of pen and paper methods during luggage handling. Allowing for quick QR scanning, saving a reported 15 minutes for each flight.

What Can Passengers Expect?

Passengers are also become part of this landscape; VR can offer flyers new forms of entertainment during their long journey. Airfrance are partnered with SkyLights. A VR inflight entertainment group working from San Fransico. Together they have created a unique headset for Airbus A340 flights. Skylights boast a massive success rate with passengers using their VR entertainment headsets during flights. With a 90% recommendation rate and 4h average usage time among passengers. Lufthansa are also innovating for their passengers. Creating a 360-degree immersive experience for passengers to watch while travelling. With worldwide prospects for flyers and aviation workers, when flyers return to airports in mass. They could be presented with more AR and VR options than ever. Making the return to the runway a breeze.




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Here’s why P&G created guidelines for augmented reality equipment (Via Cincinnati Business Courier)

Read the full article…




Caterpillar, Lockheed Martin, P&G Lead Effort to Shape Future of Augmented Reality (Via IndustryWeek)

IndustryWeek highlights the efforts of 65 organizations to help shape the future of augmented reality in the manufacturing sector. The functional guidelines released Tuesday will help companies within the AR ecosystem to develop products and solutions for industrial enterprise users.  

Read the full article…




New Guidelines Point to an Augmented Future (via Computerworld)

Senior Editor for Computerworld, writes about the hardware and software guidelines for using augmented reality (AR) on the manufacturing floor. These guidelines were published Tuesday in a joint effort between UI Labs and the Augmented Reality for Enterprise Alliance (AREA).  

Read the full article…

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Themes and Challenges in Enterprise Wearables

Although the Augmented Reality Smart Glass Market is growing there are still challenges – an article by AREA Member BrainXChange, claims devices are still lacking.

Wearables in the workplace are becoming the ‘norm’ with them benefitting business, however, there are still some challenges ahead for this emerging technology.

Devices are not meeting industry regulations and in some fields this could have serious repercussions such as military where the article claims problems include hardware not being reliable, ergonomic, or intrinsically safe.

There are also some limitations when it comes to the working environment itself such as in the Oil and Gas industry. This had been pointed out before by Vincent Higgins of Optech4D, an AREA member organization. The Oil and Gas industry normally involves operations in explosion prone, harsh environments. This means putting infrastructure in place in order to accommodate wearables is extremely difficult.

These disadvantages need to be overcome, so that we can take advantage of wearables in all fields. Many enterprises are still producing wearables that are being put to good use. However these challenges need to be corrected so that widespread adoption by all businesses is possible.

For resources on overcoming barriers to augmented reality adoption, do search our large bank of resources including webinars.




Waveguides in Magic Leap and HoloLens

A recent article by Karl Guttag discusses waveguides, which are optical devices involved in the components in devices such as the Microsoft HoloLens. Light enters the thin piece of glass, projecting a small image on one side of it; using total internal reflection inside the piece of glass, the image exits in a different place.

The article discusses a major disadvantage of waveguides; the light that enters the glass has to be at 45 degrees, then at 45 degrees again when it leaves. This means that the image is often of a worse quality, as not all of the light makes the correct turns. ‘Waveguide glow’, as Karl Guttag calls it, is another issue that can occur, which causes a glow around high contrast objects or text.

The conclusions made by the article are:

  • The waveguide did not significantly decrease the size of the HoloLens
  • Waveguides worsen the image quality compared to simpler combiner designs
  • HoloLens’ use of waveguide restricted them to only using certain display devices that are compatible; they are unable to use OLED or tech which emits a broader spectrum of light
  • Even if the device was smaller, getting more SDKs in developers is important sooner rather than later

Readers can read the full article here.




Increase of AR Applications for the Enterprise

Earlier this week, an article on IoT Agenda focuses on how Augmented Reality technology is being utilized in areas of the enterprise such as maintenance, field service, and marketing.
Significant points mentioned in the article include:

  • AR technology provides essential information to workers that improves productivity, delivers optimal maintenance, and streamlines customer interactions
  • The increase of AR is mostly due to the rise of smartphones, smart sensors, and improved 3D graphics
  • According to Digi-Capital, ARVR revenues is expected to reach $120 billion by 2020, $90 billion of which will come from AR applications
  • A PWC report has claimed that AR is on the increase due to field workers requiring hands-free devices that provide information such as instructions, charts, schematics, lists, etc., which enables them to diagnose problems and repair equipment remotely
  • Currently, the main use of AR applications is in marketing
  • Jay Wright, the president and general manager at Vuforia, is quoted to have said that AR is a valuable selling tool for both industrial and consumer products
  • However, AR applications are also very useful for training and maintenance in the enterprise
  • AR can provide real-time data, instructions, and blueprints on the plant floor; this enables workers to address downtime issues
  • AR devices also allow remote communication between engineers and plant floor workers
  • AR improves efficiency and makes a safer environment for warehouse workers
  • The technology can direct workers to the correct location, and facilitate packing and shipping
  • Lisa Woodley, vice president of experience design at NTT Data, has said that AR can also potentially be used for quality and inspection



2016 – The Year of ARVR for the Enterprise

A recent article on SearchCIO discusses how Augmented and Virtual Reality devices are transforming the workplace and production.
Important points in the article include:

  • Black and Veatch have begun using Microsoft HoloLens to view data on the infrastructure being analysed, and have identified various potential uses for the technology
  • ARVR technology is expected to drive productivity and improve quality to bring significant ROIs to companies
  • In the manufacturing industry, AR tech provides workers with information and instructions that is layered onto the physical workspace, so they device is hands-free
  • Engineering and construction companies also use AR in a similar way; it also enables remote expertise as professionals can remotely guide employees
  • International Data Corp. have predicted that ARVR worldwide revenues will increase by at least $156.8 billion from 2016 to 2020
  • AR is currently more applicable than VR
  • Forrester Research has also predicted that AR tech will become commonplace in the next five years
  • Accenture Digital have designed and built an AR application that allows consumers to choose different colours for a car using a tablet and view it in the physical space before them
  • Ford Motor Co. has been working with ARVR tech since 1999, which it uses to solve ergonomic issues and review engineering and design specs
  • Companies can work with different tech organisations for software and hardware relevant to ARVR applications
  • IT departments still need to develop content to feed into ARVR systems and create integration
  • Black and Veatch found that using mobile version of applications is better in an AR environment because the content is designed for smaller screens
  • As ARVR enterprise tools are merging with other new tech such as artificial intelligence, more specialist skills will be required



Tech Trends 2016 Includes Augmented Reality

A recent article by TechCo discusses five key technology trends that should be taken notice of, especially as 2016 has seen a drastic increase in advanced tech development.

These trends are:

• Artificial Intelligence
• Digital health / biotech
• Sports and recreation tech
• Augmented Reality
• The future of transportation

However, the article mainly focuses on Augmented Reality, explaining how its development means it will enable consumers and users to “break out of the confines of our screens.” It goes on to discuss how the increase of AR technology is partially because of our desire to make digital experiences, such as video chats, more human and connected to the real world.
Augmented Reality in comparison Virtual Reality is also briefly mentioned; a range of industries are investing in AR, showing that it has a more promising future than VR. In terms of the healthcare industry, other technologies are being produced, leading to a larger amount of data being collected in order to improve the quality of healthcare.