Tips for Bringing Digital Experiences Into the Real World

“The simplest things in life are often the most difficult to perfect – especially things that we normally take for granted,” says, Jody Medich, consultant and UX designer. In an eloquent original essay published on the LeapMotion blog, Medich explains that until designers learn and practice new methods of interface design digital content will stay in its world (while the users will stay in the physical world). She compares our flat screens to pieces of paper with “magical” qualities that permit users to interact with the digital world but in very limited ways.

She implores UX designers to begin thinking of their interfaces in three dimensions and explains how to approach designing for 3D experiences, such as those provided in immersive environments like Virtual Reality and in the physical world, using only paper, scissors, markers, some red and blue film, and tape.

The results are very impressive and have permitted Medich and those with whom she works to design compelling interfaces such as Leap Motion’s Unity Widgets.

This blog should be in the bookmarks of every UX designer working on AR interfaces.

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