Augmented Reality for Enterprise Alliance

AREA Resources

Here you’ll find timely and informative AR content – white papers, case studies, reports, and more – some produced by the AREA, others contributed by AREA members.

These resources can help decision makers gain a better understanding of the technological aspects of planning and implementing Augmented Reality in the enterprise, along with potential costs and expected benefits, thereby minimizing risks and increasing the likelihood of success.

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AREA Enterprise AR ROI Case Study

Strategy Analytics

Case Studies

May 24 2018

994 KB

subscriber only

AREA Enterprise AR ROI Best Practice

Strategy Analytics


May 24 2018

803 KB

subscriber only

Wearable Enterprise AR Security – Executive Summary

Brainwaive LLC

Technical Reports

Sep 26 2017

285 KB

subscriber only

AREA Technical Report: UX Design for Enterprise AR

Giuseppe Scavo

Technical Reports

Nov 20 2016

1,001 KB

Creating Augmented Reality (AR) experiences for enterprise use cases is a complex process that involves many requirements to be met, restrictions to be faced and a number of unforeseeable obstacles that the industrial environment can provide to developers and User Experience (UX) design teams.

subscriber only

Smart Glass Adoption in the Enterprise

Vital Enterprises and the AREA

White Papers

Jun 1 2016

615 KB

Modern enterprises are seeing rapid changes with the development of new technology. While some human practices can be replaced by streamlined processes, robotics, and automation, it is impossible for these advances to supplant humans entirely. Enterprises recognize the greatest benefit when invaluable human input is made better through advanced technology, specifically wearables such as smart glasses.

Members only

Order Picking with Augmented Reality Smartglasses

Maastricht University School of Business and Economics

Case Studies

Mar 17 2016

974 KB

Although often considered a nuisance, order picking is one of the most important steps in supply chain logistics and warehousing, accounting for approximately 20% of all logistics costs and up to 55% of the total cost of warehousing5 . Moreover, order picking is the last supply chain step before goods are delivered to the customer. Mistakes made in this step cannot be undone internally anymore and thus directly influence the customer’s perceived quality of…

Members only

Augmented Reality in the Navy-A Roadmap

White Papers

Nov 17 2015

4 MB

This document, released on 30 September 2015, describes Augmented Reality and use cases in the Navy. It is made available to the public with permission from the author. The Navy Augmented Reality Community (NARC) self-organized with a common passion for AR, and with a desire to work more effectively across NRE boundaries to advance the state of the art.

Members only

First and Final Article Inspection Using Mobile Paperless Viewing and Augmented Reality Techniques

Andrew Grant

Case Studies

Feb 9 2015

3 MB

This report describes the implementation of Augmented Reality-assisted first and final quality assurance inspections in aircraft fuselage assembly. It is based on mobile AR-enhanced paperless inspection projects developed for clients of Centerline Design, an engineering design firm specializing in 3D solutions.

Members only

Augmented Reality in Manufacturing at the Boeing Company – Lessons Learned and Future Directions

Paul Davies, David Lee

Case Studies

Dec 18 2014

420 KB

This report summarizes problems and solutions identified in “Augmented Reality: Development and Implementation for Manufacturing at Boeing,” by Paul Davies and David Lee, a case study published by the Boeing Company in March 2014.

Members only

ITU Standardization activities in the wider context of AR, and of IoT, specifically

Martin Euchner, Advisor to ITU-T Study Group 17


Oct 26 2014

5 MB

Provides an overview of ITU-T’s standardization activities, which cover the Internet-of-Things (IoT) and related technologies.

Members only

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