Strategy Analytics Advertising, Search and Commerce Drive AR Into Mainstream
Three main segments – advertising, search and commerce will drive the expansion of Augmented Reality (AR) beyond its current initial success stories, Snapchat and Pokémon Go, according to Strategy Analytics Wireless Media Strategies (WMS) service report “Advertising, Commerce and Search Move Augmented Reality From Fun to Function.”
The report evaluates and assesses the strong momentum building across these three use-cases as advertisers, brands and publishers experiment with AR to deliver improved user-experience, drive engagement among consumers, and improve monetization prospects.
As a new form of media AR remains a nascent and untapped opportunity. With Apple’s ARKit and Google’s ARCore SDKs only recently opening up access to AR development for developers on the two major global smartphone platforms, Strategy Analytics expects significant AR experimentation to occur primarily on smartphones over the next three to five years.
Brice Longnos, Industry Analyst, Strategy Analytics, states that “with AR now accessible to virtually all developers, the focus will be on creativity to identify key use-cases for success. AR is a powerful enabler for engagement and immersion making it ideal for advertising, convenient to search and visualization key in retail for certain products.”
Read more in the press release.